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Global Human Augmentation Market by Technology (Exoskeleton, Intelligent Virtual Assistants, Wearable, Augmented Reality, Virtual Reality), by Industry Vertical (Aerospace, Defense, Education, Medical, Energy & Utility, Industrial, Consumers, Healthcare), by Application (Enterprise, Consumer), by Device (Body Worn, Non-body Worn) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast To 2028

  • Report ID: ES-66052
  • Author: Up Market Research
  • Rating: 4.7
  • Total Reviews: 54
  • No. Of Pages: 212
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  • Pub. Date: 2021-08-21
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Up Market Research published a new report titled “Human Augmentation Market research report which is segmented by Technology (Exoskeleton, Intelligent Virtual Assistants, Wearable, Augmented Reality, Virtual Reality), by Industry Vertical (Aerospace, Defense, Education, Medical, Energy & Utility, Industrial, Consumers, Healthcare), by Application (Enterprise, Consumer), by Device (Body Worn, Non-body Worn), By Players/Companies Life Sense Group B.V (Netherlands), Rex Bionics (New Zealand), Guangdong BBK Electronics Co. Ltd. (China), Goqii (US), Atheer Inc. (US)., B-Temia Inc. (Canada), Garmin (US), Jawbone Inc. (US), Atoun (Japan), Magic Leap Inc. (US), Ekso Bionics Holdings Inc. (US), Samsung Electronics Co. Ltd. (South Korea), Fossil Group Inc. (US), P&S Mechanics. (South Korea), Casio (Japan), Polar Electro (Finland), Google Inc. (US), Mobvoi (China), Vuzix Corporation (US), Rewalk Robotics Inc. (Israel)”. As per the study the market is expected to grow at a CAGR of XX% in the forecast period.


Report Scope

Report AttributesReport Details
Report TitleHuman Augmentation Market Research Report
By TechnologyExoskeleton, Intelligent Virtual Assistants, Wearable, Augmented Reality, Virtual Reality
By Industry VerticalAerospace, Defense, Education, Medical, Energy & Utility, Industrial, Consumers, Healthcare
By ApplicationEnterprise, Consumer
By DeviceBody Worn, Non-body Worn
By CompaniesLife Sense Group B.V (Netherlands), Rex Bionics (New Zealand), Guangdong BBK Electronics Co. Ltd. (China), Goqii (US), Atheer Inc. (US)., B-Temia Inc. (Canada), Garmin (US), Jawbone Inc. (US), Atoun (Japan), Magic Leap Inc. (US), Ekso Bionics Holdings Inc. (US), Samsung Electronics Co. Ltd. (South Korea), Fossil Group Inc. (US), P&S Mechanics. (South Korea), Casio (Japan), Polar Electro (Finland), Google Inc. (US), Mobvoi (China), Vuzix Corporation (US), Rewalk Robotics Inc. (Israel)
Regions CoveredNorth America, Europe, APAC, Latin America, MEA
Base Year2020
Historical Year2018 to 2019 (Data from 2010 can be provided as per availability)
Forecast Year2028
Number of Pages212
Number of Tables & Figures149
Customization AvailableYes, the report can be customized as per your need.

The report covers comprehensive data on emerging trends, market drivers, growth opportunities, and restraints that can change the market dynamics of the industry. It provides an in-depth analysis of the market segments which include products, applications, and competitor analysis.


Global Human Augmentation Industry Outlook

Global Human Augmentation Market Report Segments:

The market is segmented by Technology (Exoskeleton, Intelligent Virtual Assistants, Wearable, Augmented Reality, Virtual Reality), by Industry Vertical (Aerospace, Defense, Education, Medical, Energy & Utility, Industrial, Consumers, Healthcare), by Application (Enterprise, Consumer), by Device (Body Worn, Non-body Worn).


Some of the companies that are profiled in this report are:

  1. Life Sense Group B.V (Netherlands)
  2. Rex Bionics (New Zealand)
  3. Guangdong BBK Electronics Co. Ltd. (China)
  4. Goqii (US)
  5. Atheer Inc. (US).
  6. B-Temia Inc. (Canada)
  7. Garmin (US)
  8. Jawbone Inc. (US)
  9. Atoun (Japan)
  10. Magic Leap Inc. (US)
  11. Ekso Bionics Holdings Inc. (US)
  12. Samsung Electronics Co. Ltd. (South Korea)
  13. Fossil Group Inc. (US)
  14. P&S Mechanics. (South Korea)
  15. Casio (Japan)
  16. Polar Electro (Finland)
  17. Google Inc. (US)
  18. Mobvoi (China)
  19. Vuzix Corporation (US)
  20. Rewalk Robotics Inc. (Israel)

Human Augmentation Market research report delivers a close watch on leading competitors with strategic analysis, micro and macro market trend and scenarios, pricing analysis and a holistic overview of the market situations in the forecast period. It is a professional and a detailed report focusing on primary and secondary drivers, market share, leading segments and geographical analysis. Further, key players, major collaborations, merger & acquisitions along with trending innovation and business policies are reviewed in the report.


Key Benefits for Industry Participants & Stakeholders:

  • Industry drivers, restraints, and opportunities covered in the study
  • Neutral perspective on the market performance
  • Recent industry trends and developments
  • Competitive landscape & strategies of key players
  • Potential & niche segments and regions exhibiting promising growth covered
  • Historical, current, and projected market size, in terms of value
  • In-depth analysis of the Human Augmentation Market

Overview of the regional outlook of the Human Augmentation Market:

Based on region, the market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & Africa (MEA). North America region is further bifurcated into countries such as U.S., and Canada. The Europe region is further categorized into U.K., France, Germany, Italy, Spain, Russia, and Rest of Europe. Asia Pacific is further segmented into China, Japan, South Korea, India, Australia, South East Asia, and Rest of Asia Pacific. Latin America region is further segmented into Brazil, Mexico, and Rest of Latin America, and the MEA region is further divided into GCC, Turkey, South Africa, and Rest of MEA.


Human Augmentation Market Overview

Highlights of The Human Augmentation Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of Human Augmentation Market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2028.
  5. Developments and trends in the market.
        6. By Technology:

                1. Exoskeleton

                2. Intelligent Virtual Assistants

                3. Wearable

                4. Augmented Reality

                5. Virtual Reality

        7. By Industry Vertical:

                1. Aerospace

                2. Defense

                3. Education

                4. Medical

                5. Energy & Utility

                6. Industrial

                7. Consumers

                8. Healthcare

        8. By Application:

                1. Enterprise

                2. Consumer

        9. By Device:

                1. Body Worn

                2. Non-body Worn

  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Human Augmentation Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2028.


How you may use our products:

  • Correctly Positioning New Products
  • Market Entry Strategies
  • Business Expansion Strategies
  • Consumer Insights
  • Understanding Competition Scenario
  • Product & Brand Management
  • Channel & Customer Management
  • Identifying Appropriate Advertising Appeals

Human Augmentation Market Trends

Reasons to Purchase the Human Augmentation Market Report:

  • The report includes a plethora of information such as market dynamics scenario and opportunities during the forecast period
  • Segments and sub-segments include quantitative, qualitative, value (USD Million,) and volume (Units Million) data.
  • Regional, sub-regional, and country level data includes the demand and supply forces along with their influence on the market.
  • The competitive landscape comprises share of key players, new developments, and strategies in the last three years.
  • Comprehensive companies offering products, relevant financial information, recent developments, SWOT analysis, and strategies by these players.
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Human Augmentation Market Overview
   4.1 Introduction 
      4.1.1 Market Taxonomy 
      4.1.2 Market Definition 
      4.1.3 Macro-Economic Factors Impacting the Market Growth 
   4.2 Human Augmentation Market Dynamics 
      4.2.1 Market Drivers 
      4.2.2 Market Restraints 
      4.2.3 Market Opportunity 
   4.3 Human Augmentation Market - Supply Chain Analysis 
      4.3.1 List of Key Suppliers 
      4.3.2 List of Key Distributors 
      4.3.3 List of Key Consumers 
   4.4 Key Forces Shaping the Human Augmentation Market 
      4.4.1 Bargaining Power of Suppliers 
      4.4.2 Bargaining Power of Buyers 
      4.4.3 Threat of Substitution 
      4.4.4 Threat of New Entrants 
      4.4.5 Competitive Rivalry 
   4.5 Global Human Augmentation Market Size & Forecast, 2018-2028 
      4.5.1 Human Augmentation Market Size and Y-o-Y Growth 
      4.5.2 Human Augmentation Market Absolute $ Opportunity 


Chapter 5 Global Human Augmentation Market Analysis and Forecast by Technology
   5.1 Introduction
      5.1.1 Key Market Trends & Growth Opportunities by Technology
      5.1.2 Basis Point Share (BPS) Analysis by Technology
      5.1.3 Absolute $ Opportunity Assessment by Technology
   5.2 Human Augmentation Market Size Forecast by Technology
      5.2.1 Exoskeleton
      5.2.2 Intelligent Virtual Assistants
      5.2.3 Wearable
      5.2.4 Augmented Reality
      5.2.5 Virtual Reality
   5.3 Market Attractiveness Analysis by Technology

Chapter 6 Global Human Augmentation Market Analysis and Forecast by Industry Vertical
   6.1 Introduction
      6.1.1 Key Market Trends & Growth Opportunities by Industry Vertical
      6.1.2 Basis Point Share (BPS) Analysis by Industry Vertical
      6.1.3 Absolute $ Opportunity Assessment by Industry Vertical
   6.2 Human Augmentation Market Size Forecast by Industry Vertical
      6.2.1 Aerospace
      6.2.2 Defense
      6.2.3 Education
      6.2.4 Medical
      6.2.5 Energy & Utility
      6.2.6 Industrial
      6.2.7 Consumers
      6.2.8 Healthcare
   6.3 Market Attractiveness Analysis by Industry Vertical

Chapter 7 Global Human Augmentation Market Analysis and Forecast by Application
   7.1 Introduction
      7.1.1 Key Market Trends & Growth Opportunities by Application
      7.1.2 Basis Point Share (BPS) Analysis by Application
      7.1.3 Absolute $ Opportunity Assessment by Application
   7.2 Human Augmentation Market Size Forecast by Application
      7.2.1 Enterprise
      7.2.2 Consumer
   7.3 Market Attractiveness Analysis by Application

Chapter 8 Global Human Augmentation Market Analysis and Forecast by Device
   8.1 Introduction
      8.1.1 Key Market Trends & Growth Opportunities by Device
      8.1.2 Basis Point Share (BPS) Analysis by Device
      8.1.3 Absolute $ Opportunity Assessment by Device
   8.2 Human Augmentation Market Size Forecast by Device
      8.2.1 Body Worn
      8.2.2 Non-body Worn
   8.3 Market Attractiveness Analysis by Device

Chapter 9 Global Human Augmentation Market Analysis and Forecast by Region
   9.1 Introduction
      9.1.1 Key Market Trends & Growth Opportunities by Region
      9.1.2 Basis Point Share (BPS) Analysis by Region
      9.1.3 Absolute $ Opportunity Assessment by Region
   9.2 Human Augmentation Market Size Forecast by Region
      9.2.1 North America
      9.2.2 Europe
      9.2.3 Asia Pacific
      9.2.4 Latin America
      9.2.5 Middle East & Africa (MEA)
   9.3 Market Attractiveness Analysis by Region

Chapter 10 Coronavirus Disease (COVID-19) Impact 
   10.1 Introduction 
   10.2 Current & Future Impact Analysis 
   10.3 Economic Impact Analysis 
   10.4 Government Policies 
   10.5 Investment Scenario

Chapter 11 North America Human Augmentation Analysis and Forecast
   11.1 Introduction
   11.2 North America Human Augmentation Market Size Forecast by Country
      11.2.1 U.S.
      11.2.2 Canada
   11.3 Basis Point Share (BPS) Analysis by Country
   11.4 Absolute $ Opportunity Assessment by Country
   11.5 Market Attractiveness Analysis by Country
   11.6 North America Human Augmentation Market Size Forecast by Technology
      11.6.1 Exoskeleton
      11.6.2 Intelligent Virtual Assistants
      11.6.3 Wearable
      11.6.4 Augmented Reality
      11.6.5 Virtual Reality
   11.7 Basis Point Share (BPS) Analysis by Technology 
   11.8 Absolute $ Opportunity Assessment by Technology 
   11.9 Market Attractiveness Analysis by Technology
   11.10 North America Human Augmentation Market Size Forecast by Industry Vertical
      11.10.1 Aerospace
      11.10.2 Defense
      11.10.3 Education
      11.10.4 Medical
      11.10.5 Energy & Utility
      11.10.6 Industrial
      11.10.7 Consumers
      11.10.8 Healthcare
   11.11 Basis Point Share (BPS) Analysis by Industry Vertical 
   11.12 Absolute $ Opportunity Assessment by Industry Vertical 
   11.13 Market Attractiveness Analysis by Industry Vertical
   11.14 North America Human Augmentation Market Size Forecast by Application
      11.14.1 Enterprise
      11.14.2 Consumer
   11.15 Basis Point Share (BPS) Analysis by Application 
   11.16 Absolute $ Opportunity Assessment by Application 
   11.17 Market Attractiveness Analysis by Application
   11.18 North America Human Augmentation Market Size Forecast by Device
      11.18.1 Body Worn
      11.18.2 Non-body Worn
   11.19 Basis Point Share (BPS) Analysis by Device 
   11.20 Absolute $ Opportunity Assessment by Device 
   11.21 Market Attractiveness Analysis by Device

Chapter 12 Europe Human Augmentation Analysis and Forecast
   12.1 Introduction
   12.2 Europe Human Augmentation Market Size Forecast by Country
      12.2.1 Germany
      12.2.2 France
      12.2.3 Italy
      12.2.4 U.K.
      12.2.5 Spain
      12.2.6 Russia
      12.2.7 Rest of Europe
   12.3 Basis Point Share (BPS) Analysis by Country
   12.4 Absolute $ Opportunity Assessment by Country
   12.5 Market Attractiveness Analysis by Country
   12.6 Europe Human Augmentation Market Size Forecast by Technology
      12.6.1 Exoskeleton
      12.6.2 Intelligent Virtual Assistants
      12.6.3 Wearable
      12.6.4 Augmented Reality
      12.6.5 Virtual Reality
   12.7 Basis Point Share (BPS) Analysis by Technology 
   12.8 Absolute $ Opportunity Assessment by Technology 
   12.9 Market Attractiveness Analysis by Technology
   12.10 Europe Human Augmentation Market Size Forecast by Industry Vertical
      12.10.1 Aerospace
      12.10.2 Defense
      12.10.3 Education
      12.10.4 Medical
      12.10.5 Energy & Utility
      12.10.6 Industrial
      12.10.7 Consumers
      12.10.8 Healthcare
   12.11 Basis Point Share (BPS) Analysis by Industry Vertical 
   12.12 Absolute $ Opportunity Assessment by Industry Vertical 
   12.13 Market Attractiveness Analysis by Industry Vertical
   12.14 Europe Human Augmentation Market Size Forecast by Application
      12.14.1 Enterprise
      12.14.2 Consumer
   12.15 Basis Point Share (BPS) Analysis by Application 
   12.16 Absolute $ Opportunity Assessment by Application 
   12.17 Market Attractiveness Analysis by Application
   12.18 Europe Human Augmentation Market Size Forecast by Device
      12.18.1 Body Worn
      12.18.2 Non-body Worn
   12.19 Basis Point Share (BPS) Analysis by Device 
   12.20 Absolute $ Opportunity Assessment by Device 
   12.21 Market Attractiveness Analysis by Device

Chapter 13 Asia Pacific Human Augmentation Analysis and Forecast
   13.1 Introduction
   13.2 Asia Pacific Human Augmentation Market Size Forecast by Country
      13.2.1 China
      13.2.2 Japan
      13.2.3 South Korea
      13.2.4 India
      13.2.5 Australia
      13.2.6 South East Asia (SEA)
      13.2.7 Rest of Asia Pacific (APAC)
   13.3 Basis Point Share (BPS) Analysis by Country
   13.4 Absolute $ Opportunity Assessment by Country
   13.5 Market Attractiveness Analysis by Country
   13.6 Asia Pacific Human Augmentation Market Size Forecast by Technology
      13.6.1 Exoskeleton
      13.6.2 Intelligent Virtual Assistants
      13.6.3 Wearable
      13.6.4 Augmented Reality
      13.6.5 Virtual Reality
   13.7 Basis Point Share (BPS) Analysis by Technology 
   13.8 Absolute $ Opportunity Assessment by Technology 
   13.9 Market Attractiveness Analysis by Technology
   13.10 Asia Pacific Human Augmentation Market Size Forecast by Industry Vertical
      13.10.1 Aerospace
      13.10.2 Defense
      13.10.3 Education
      13.10.4 Medical
      13.10.5 Energy & Utility
      13.10.6 Industrial
      13.10.7 Consumers
      13.10.8 Healthcare
   13.11 Basis Point Share (BPS) Analysis by Industry Vertical 
   13.12 Absolute $ Opportunity Assessment by Industry Vertical 
   13.13 Market Attractiveness Analysis by Industry Vertical
   13.14 Asia Pacific Human Augmentation Market Size Forecast by Application
      13.14.1 Enterprise
      13.14.2 Consumer
   13.15 Basis Point Share (BPS) Analysis by Application 
   13.16 Absolute $ Opportunity Assessment by Application 
   13.17 Market Attractiveness Analysis by Application
   13.18 Asia Pacific Human Augmentation Market Size Forecast by Device
      13.18.1 Body Worn
      13.18.2 Non-body Worn
   13.19 Basis Point Share (BPS) Analysis by Device 
   13.20 Absolute $ Opportunity Assessment by Device 
   13.21 Market Attractiveness Analysis by Device

Chapter 14 Latin America Human Augmentation Analysis and Forecast
   14.1 Introduction
   14.2 Latin America Human Augmentation Market Size Forecast by Country
      14.2.1 Brazil
      14.2.2 Mexico
      14.2.3 Rest of Latin America (LATAM)
   14.3 Basis Point Share (BPS) Analysis by Country
   14.4 Absolute $ Opportunity Assessment by Country
   14.5 Market Attractiveness Analysis by Country
   14.6 Latin America Human Augmentation Market Size Forecast by Technology
      14.6.1 Exoskeleton
      14.6.2 Intelligent Virtual Assistants
      14.6.3 Wearable
      14.6.4 Augmented Reality
      14.6.5 Virtual Reality
   14.7 Basis Point Share (BPS) Analysis by Technology 
   14.8 Absolute $ Opportunity Assessment by Technology 
   14.9 Market Attractiveness Analysis by Technology
   14.10 Latin America Human Augmentation Market Size Forecast by Industry Vertical
      14.10.1 Aerospace
      14.10.2 Defense
      14.10.3 Education
      14.10.4 Medical
      14.10.5 Energy & Utility
      14.10.6 Industrial
      14.10.7 Consumers
      14.10.8 Healthcare
   14.11 Basis Point Share (BPS) Analysis by Industry Vertical 
   14.12 Absolute $ Opportunity Assessment by Industry Vertical 
   14.13 Market Attractiveness Analysis by Industry Vertical
   14.14 Latin America Human Augmentation Market Size Forecast by Application
      14.14.1 Enterprise
      14.14.2 Consumer
   14.15 Basis Point Share (BPS) Analysis by Application 
   14.16 Absolute $ Opportunity Assessment by Application 
   14.17 Market Attractiveness Analysis by Application
   14.18 Latin America Human Augmentation Market Size Forecast by Device
      14.18.1 Body Worn
      14.18.2 Non-body Worn
   14.19 Basis Point Share (BPS) Analysis by Device 
   14.20 Absolute $ Opportunity Assessment by Device 
   14.21 Market Attractiveness Analysis by Device

Chapter 15 Middle East & Africa (MEA) Human Augmentation Analysis and Forecast
   15.1 Introduction
   15.2 Middle East & Africa (MEA) Human Augmentation Market Size Forecast by Country
      15.2.1 Saudi Arabia
      15.2.2 South Africa
      15.2.3 UAE
      15.2.4 Rest of Middle East & Africa (MEA)
   15.3 Basis Point Share (BPS) Analysis by Country
   15.4 Absolute $ Opportunity Assessment by Country
   15.5 Market Attractiveness Analysis by Country
   15.6 Middle East & Africa (MEA) Human Augmentation Market Size Forecast by Technology
      15.6.1 Exoskeleton
      15.6.2 Intelligent Virtual Assistants
      15.6.3 Wearable
      15.6.4 Augmented Reality
      15.6.5 Virtual Reality
   15.7 Basis Point Share (BPS) Analysis by Technology 
   15.8 Absolute $ Opportunity Assessment by Technology 
   15.9 Market Attractiveness Analysis by Technology
   15.10 Middle East & Africa (MEA) Human Augmentation Market Size Forecast by Industry Vertical
      15.10.1 Aerospace
      15.10.2 Defense
      15.10.3 Education
      15.10.4 Medical
      15.10.5 Energy & Utility
      15.10.6 Industrial
      15.10.7 Consumers
      15.10.8 Healthcare
   15.11 Basis Point Share (BPS) Analysis by Industry Vertical 
   15.12 Absolute $ Opportunity Assessment by Industry Vertical 
   15.13 Market Attractiveness Analysis by Industry Vertical
   15.14 Middle East & Africa (MEA) Human Augmentation Market Size Forecast by Application
      15.14.1 Enterprise
      15.14.2 Consumer
   15.15 Basis Point Share (BPS) Analysis by Application 
   15.16 Absolute $ Opportunity Assessment by Application 
   15.17 Market Attractiveness Analysis by Application
   15.18 Middle East & Africa (MEA) Human Augmentation Market Size Forecast by Device
      15.18.1 Body Worn
      15.18.2 Non-body Worn
   15.19 Basis Point Share (BPS) Analysis by Device 
   15.20 Absolute $ Opportunity Assessment by Device 
   15.21 Market Attractiveness Analysis by Device

Chapter 16 Competition Landscape 
   16.1 Human Augmentation Market: Competitive Dashboard
   16.2 Global Human Augmentation Market: Market Share Analysis, 2019
   16.3 Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      16.3.1 Life Sense Group B.V (Netherlands)
      16.3.2 Rex Bionics (New Zealand)
      16.3.3 Guangdong BBK Electronics Co. Ltd. (China)
      16.3.4 Goqii (US)
      16.3.5 Atheer Inc. (US).
      16.3.6 B-Temia Inc. (Canada)
      16.3.7 Garmin (US)
      16.3.8 Jawbone Inc. (US)
      16.3.9 Atoun (Japan)
      16.3.10 Magic Leap Inc. (US)
      16.3.11 Ekso Bionics Holdings Inc. (US)
      16.3.12 Samsung Electronics Co. Ltd. (South Korea)
      16.3.13 Fossil Group Inc. (US)
      16.3.14 P&S Mechanics. (South Korea)
      16.3.15 Casio (Japan)
      16.3.16 Polar Electro (Finland)
      16.3.17 Google Inc. (US)
      16.3.18 Mobvoi (China)
      16.3.19 Vuzix Corporation (US)
      16.3.20 Rewalk Robotics Inc. (Israel)
Segments Covered in the Report
The global Human Augmentation market has been segmented based on

By Technology
  • Exoskeleton
  • Intelligent Virtual Assistants
  • Wearable
  • Augmented Reality
  • Virtual Reality
By Industry Vertical
  • Aerospace
  • Defense
  • Education
  • Medical
  • Energy & Utility
  • Industrial
  • Consumers
  • Healthcare
By Application
  • Enterprise
  • Consumer
By Device
  • Body Worn
  • Non-body Worn
Regions
  • Asia Pacific
  • North America
  • Latin America
  • Europe
  • Middle East & Africa
Key Players
  • Life Sense Group B.V (Netherlands)
  • Rex Bionics (New Zealand)
  • Guangdong BBK Electronics Co. Ltd. (China)
  • Goqii (US)
  • Atheer Inc. (US).
  • B-Temia Inc. (Canada)
  • Garmin (US)
  • Jawbone Inc. (US)
  • Atoun (Japan)
  • Magic Leap Inc. (US)
  • Ekso Bionics Holdings Inc. (US)
  • Samsung Electronics Co. Ltd. (South Korea)
  • Fossil Group Inc. (US)
  • P&S Mechanics. (South Korea)
  • Casio (Japan)
  • Polar Electro (Finland)
  • Google Inc. (US)
  • Mobvoi (China)
  • Vuzix Corporation (US)
  • Rewalk Robotics Inc. (Israel)

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