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Global Toys & Games Market by Product Type (Dolls & Accessories, Infant & Preschool Toys, Construction Toys, Games & Puzzles, Outdoor & Sports Toys, Video Games), by Age Group (5-12 Yrs, 12-18 Yrs, 3-5Yrs, Above 18, 0-3 Yrs), by Distribution Channel (Departmental Stores, Dedicated Stores, Specialty Stores, Gift Shops, Shopping Malls, Hypermarkets/Supermarkets, Online Channels And Others) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast To 2028

  • Report ID: CG-76724
  • Author: Up Market Research
  • Rating: 4.6
  • Total Reviews: 67
  • No. Of Pages: 212
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  • Pub. Date: 2022-04-29
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Up Market Research published a new report titled “Toys & Games Market research report which is segmented by Product Type (Dolls & Accessories, Infant & Preschool Toys, Construction Toys, Games & Puzzles, Outdoor & Sports Toys, Video Games), by Age Group (5-12 Yrs, 12-18 Yrs, 3-5Yrs, Above 18, 0-3 Yrs), by Distribution Channel (Departmental Stores, Dedicated Stores, Specialty Stores, Gift Shops, Shopping Malls, Hypermarkets/Supermarkets, Online Channels And Others), By Players/Companies Tomy Company Ltd., Atlas Games LLC., Mattel Inc., Vtech Holdings Ltd., Thames & Kosmos LLC., Clementoni S.p.A., Goliath Games LLC., Ravensburger AG., LEGO Brand Retail Inc., Hasbro Inc.”. As per the study the market is expected to grow at a CAGR of XX% in the forecast period.


Report Scope

Report AttributesReport Details
Report TitleToys & Games Market Research Report
By Product TypeDolls & Accessories, Infant & Preschool Toys, Construction Toys, Games & Puzzles, Outdoor & Sports Toys, Video Games
By Age Group5-12 Yrs, 12-18 Yrs, 3-5Yrs, Above 18, 0-3 Yrs
By Distribution ChannelDepartmental Stores, Dedicated Stores, Specialty Stores, Gift Shops, Shopping Malls, Hypermarkets/Supermarkets, Online Channels And Others
By CompaniesTomy Company Ltd., Atlas Games LLC., Mattel Inc., Vtech Holdings Ltd., Thames & Kosmos LLC., Clementoni S.p.A., Goliath Games LLC., Ravensburger AG., LEGO Brand Retail Inc., Hasbro Inc.
Regions CoveredNorth America, Europe, APAC, Latin America, MEA
Base Year2020
Historical Year2018 to 2019 (Data from 2010 can be provided as per availability)
Forecast Year2028
Number of Pages212
Number of Tables & Figures149
Customization AvailableYes, the report can be customized as per your need.

The report covers comprehensive data on emerging trends, market drivers, growth opportunities, and restraints that can change the market dynamics of the industry. It provides an in-depth analysis of the market segments which include products, applications, and competitor analysis.


Global Toys   Games Industry Outlook

Global Toys & Games Market Report Segments:

The market is segmented by Product Type (Dolls & Accessories, Infant & Preschool Toys, Construction Toys, Games & Puzzles, Outdoor & Sports Toys, Video Games), by Age Group (5-12 Yrs, 12-18 Yrs, 3-5Yrs, Above 18, 0-3 Yrs), by Distribution Channel (Departmental Stores, Dedicated Stores, Specialty Stores, Gift Shops, Shopping Malls, Hypermarkets/Supermarkets, Online Channels And Others).

Toys & Games Market research report delivers a close watch on leading competitors with strategic analysis, micro and macro market trend and scenarios, pricing analysis and a holistic overview of the market situations in the forecast period. It is a professional and a detailed report focusing on primary and secondary drivers, market share, leading segments and geographical analysis. Further, key players, major collaborations, merger & acquisitions along with trending innovation and business policies are reviewed in the report.


Key Benefits for Industry Participants & Stakeholders:

  • Industry drivers, restraints, and opportunities covered in the study
  • Neutral perspective on the market performance
  • Recent industry trends and developments
  • Competitive landscape & strategies of key players
  • Potential & niche segments and regions exhibiting promising growth covered
  • Historical, current, and projected market size, in terms of value
  • In-depth analysis of the Toys & Games Market

Overview of the regional outlook of the Toys & Games Market:

Based on region, the market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & Africa (MEA). North America region is further bifurcated into countries such as U.S., and Canada. The Europe region is further categorized into U.K., France, Germany, Italy, Spain, Russia, and Rest of Europe. Asia Pacific is further segmented into China, Japan, South Korea, India, Australia, South East Asia, and Rest of Asia Pacific. Latin America region is further segmented into Brazil, Mexico, and Rest of Latin America, and the MEA region is further divided into GCC, Turkey, South Africa, and Rest of MEA.


Toys   Games Market Overview

Highlights of The Toys & Games Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of Toys & Games Market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2028.
  5. Developments and trends in the market.
        6. By Product Type:

                1. Dolls & Accessories

                2. Infant & Preschool Toys

                3. Construction Toys

                4. Games & Puzzles

                5. Outdoor & Sports Toys

                6. Video Games

        7. By Age Group:

                1. 5-12 Yrs

                2. 12-18 Yrs

                3. 3-5Yrs

                4. Above 18

                5. 0-3 Yrs

        8. By Distribution Channel:

                1. Departmental Stores

                2. Dedicated Stores

                3. Specialty Stores

                4. Gift Shops

                5. Shopping Malls

                6. Hypermarkets/Supermarkets

                7. Online Channels And Others

  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Toys & Games Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2028.


How you may use our products:

  • Correctly Positioning New Products
  • Market Entry Strategies
  • Business Expansion Strategies
  • Consumer Insights
  • Understanding Competition Scenario
  • Product & Brand Management
  • Channel & Customer Management
  • Identifying Appropriate Advertising Appeals

Toys   Games Market Trends

Reasons to Purchase the Toys & Games Market Report:

  • The report includes a plethora of information such as market dynamics scenario and opportunities during the forecast period
  • Segments and sub-segments include quantitative, qualitative, value (USD Million,) and volume (Units Million) data.
  • Regional, sub-regional, and country level data includes the demand and supply forces along with their influence on the market.
  • The competitive landscape comprises share of key players, new developments, and strategies in the last three years.
  • Comprehensive companies offering products, relevant financial information, recent developments, SWOT analysis, and strategies by these players.
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Toys & Games Market Overview
   4.1 Introduction 
      4.1.1 Market Taxonomy 
      4.1.2 Market Definition 
      4.1.3 Macro-Economic Factors Impacting the Market Growth 
   4.2 Toys & Games Market Dynamics 
      4.2.1 Market Drivers 
      4.2.2 Market Restraints 
      4.2.3 Market Opportunity 
   4.3 Toys & Games Market - Supply Chain Analysis 
      4.3.1 List of Key Suppliers 
      4.3.2 List of Key Distributors 
      4.3.3 List of Key Consumers 
   4.4 Key Forces Shaping the Toys & Games Market 
      4.4.1 Bargaining Power of Suppliers 
      4.4.2 Bargaining Power of Buyers 
      4.4.3 Threat of Substitution 
      4.4.4 Threat of New Entrants 
      4.4.5 Competitive Rivalry 
   4.5 Global Toys & Games Market Size & Forecast, 2018-2028 
      4.5.1 Toys & Games Market Size and Y-o-Y Growth 
      4.5.2 Toys & Games Market Absolute $ Opportunity 


Chapter 5 Global Toys & Games Market Analysis and Forecast by Product Type
   5.1 Introduction
      5.1.1 Key Market Trends & Growth Opportunities by Product Type
      5.1.2 Basis Point Share (BPS) Analysis by Product Type
      5.1.3 Absolute $ Opportunity Assessment by Product Type
   5.2 Toys & Games Market Size Forecast by Product Type
      5.2.1 Dolls & Accessories
      5.2.2 Infant & Preschool Toys
      5.2.3 Construction Toys
      5.2.4 Games & Puzzles
      5.2.5 Outdoor & Sports Toys
      5.2.6 Video Games
   5.3 Market Attractiveness Analysis by Product Type

Chapter 6 Global Toys & Games Market Analysis and Forecast by Age Group
   6.1 Introduction
      6.1.1 Key Market Trends & Growth Opportunities by Age Group
      6.1.2 Basis Point Share (BPS) Analysis by Age Group
      6.1.3 Absolute $ Opportunity Assessment by Age Group
   6.2 Toys & Games Market Size Forecast by Age Group
      6.2.1 5-12 Yrs
      6.2.2 12-18 Yrs
      6.2.3 3-5Yrs
      6.2.4 Above 18
      6.2.5 0-3 Yrs
   6.3 Market Attractiveness Analysis by Age Group

Chapter 7 Global Toys & Games Market Analysis and Forecast by Distribution Channel
   7.1 Introduction
      7.1.1 Key Market Trends & Growth Opportunities by Distribution Channel
      7.1.2 Basis Point Share (BPS) Analysis by Distribution Channel
      7.1.3 Absolute $ Opportunity Assessment by Distribution Channel
   7.2 Toys & Games Market Size Forecast by Distribution Channel
      7.2.1 Departmental Stores
      7.2.2 Dedicated Stores
      7.2.3 Specialty Stores
      7.2.4 Gift Shops
      7.2.5 Shopping Malls
      7.2.6 Hypermarkets/Supermarkets
      7.2.7 Online Channels And Others
   7.3 Market Attractiveness Analysis by Distribution Channel

Chapter 8 Global Toys & Games Market Analysis and Forecast by Region
   8.1 Introduction
      8.1.1 Key Market Trends & Growth Opportunities by Region
      8.1.2 Basis Point Share (BPS) Analysis by Region
      8.1.3 Absolute $ Opportunity Assessment by Region
   8.2 Toys & Games Market Size Forecast by Region
      8.2.1 North America
      8.2.2 Europe
      8.2.3 Asia Pacific
      8.2.4 Latin America
      8.2.5 Middle East & Africa (MEA)
   8.3 Market Attractiveness Analysis by Region

Chapter 9 Coronavirus Disease (COVID-19) Impact 
   9.1 Introduction 
   9.2 Current & Future Impact Analysis 
   9.3 Economic Impact Analysis 
   9.4 Government Policies 
   9.5 Investment Scenario

Chapter 10 North America Toys & Games Analysis and Forecast
   10.1 Introduction
   10.2 North America Toys & Games Market Size Forecast by Country
      10.2.1 U.S.
      10.2.2 Canada
   10.3 Basis Point Share (BPS) Analysis by Country
   10.4 Absolute $ Opportunity Assessment by Country
   10.5 Market Attractiveness Analysis by Country
   10.6 North America Toys & Games Market Size Forecast by Product Type
      10.6.1 Dolls & Accessories
      10.6.2 Infant & Preschool Toys
      10.6.3 Construction Toys
      10.6.4 Games & Puzzles
      10.6.5 Outdoor & Sports Toys
      10.6.6 Video Games
   10.7 Basis Point Share (BPS) Analysis by Product Type 
   10.8 Absolute $ Opportunity Assessment by Product Type 
   10.9 Market Attractiveness Analysis by Product Type
   10.10 North America Toys & Games Market Size Forecast by Age Group
      10.10.1 5-12 Yrs
      10.10.2 12-18 Yrs
      10.10.3 3-5Yrs
      10.10.4 Above 18
      10.10.5 0-3 Yrs
   10.11 Basis Point Share (BPS) Analysis by Age Group 
   10.12 Absolute $ Opportunity Assessment by Age Group 
   10.13 Market Attractiveness Analysis by Age Group
   10.14 North America Toys & Games Market Size Forecast by Distribution Channel
      10.14.1 Departmental Stores
      10.14.2 Dedicated Stores
      10.14.3 Specialty Stores
      10.14.4 Gift Shops
      10.14.5 Shopping Malls
      10.14.6 Hypermarkets/Supermarkets
      10.14.7 Online Channels And Others
   10.15 Basis Point Share (BPS) Analysis by Distribution Channel 
   10.16 Absolute $ Opportunity Assessment by Distribution Channel 
   10.17 Market Attractiveness Analysis by Distribution Channel

Chapter 11 Europe Toys & Games Analysis and Forecast
   11.1 Introduction
   11.2 Europe Toys & Games Market Size Forecast by Country
      11.2.1 Germany
      11.2.2 France
      11.2.3 Italy
      11.2.4 U.K.
      11.2.5 Spain
      11.2.6 Russia
      11.2.7 Rest of Europe
   11.3 Basis Point Share (BPS) Analysis by Country
   11.4 Absolute $ Opportunity Assessment by Country
   11.5 Market Attractiveness Analysis by Country
   11.6 Europe Toys & Games Market Size Forecast by Product Type
      11.6.1 Dolls & Accessories
      11.6.2 Infant & Preschool Toys
      11.6.3 Construction Toys
      11.6.4 Games & Puzzles
      11.6.5 Outdoor & Sports Toys
      11.6.6 Video Games
   11.7 Basis Point Share (BPS) Analysis by Product Type 
   11.8 Absolute $ Opportunity Assessment by Product Type 
   11.9 Market Attractiveness Analysis by Product Type
   11.10 Europe Toys & Games Market Size Forecast by Age Group
      11.10.1 5-12 Yrs
      11.10.2 12-18 Yrs
      11.10.3 3-5Yrs
      11.10.4 Above 18
      11.10.5 0-3 Yrs
   11.11 Basis Point Share (BPS) Analysis by Age Group 
   11.12 Absolute $ Opportunity Assessment by Age Group 
   11.13 Market Attractiveness Analysis by Age Group
   11.14 Europe Toys & Games Market Size Forecast by Distribution Channel
      11.14.1 Departmental Stores
      11.14.2 Dedicated Stores
      11.14.3 Specialty Stores
      11.14.4 Gift Shops
      11.14.5 Shopping Malls
      11.14.6 Hypermarkets/Supermarkets
      11.14.7 Online Channels And Others
   11.15 Basis Point Share (BPS) Analysis by Distribution Channel 
   11.16 Absolute $ Opportunity Assessment by Distribution Channel 
   11.17 Market Attractiveness Analysis by Distribution Channel

Chapter 12 Asia Pacific Toys & Games Analysis and Forecast
   12.1 Introduction
   12.2 Asia Pacific Toys & Games Market Size Forecast by Country
      12.2.1 China
      12.2.2 Japan
      12.2.3 South Korea
      12.2.4 India
      12.2.5 Australia
      12.2.6 South East Asia (SEA)
      12.2.7 Rest of Asia Pacific (APAC)
   12.3 Basis Point Share (BPS) Analysis by Country
   12.4 Absolute $ Opportunity Assessment by Country
   12.5 Market Attractiveness Analysis by Country
   12.6 Asia Pacific Toys & Games Market Size Forecast by Product Type
      12.6.1 Dolls & Accessories
      12.6.2 Infant & Preschool Toys
      12.6.3 Construction Toys
      12.6.4 Games & Puzzles
      12.6.5 Outdoor & Sports Toys
      12.6.6 Video Games
   12.7 Basis Point Share (BPS) Analysis by Product Type 
   12.8 Absolute $ Opportunity Assessment by Product Type 
   12.9 Market Attractiveness Analysis by Product Type
   12.10 Asia Pacific Toys & Games Market Size Forecast by Age Group
      12.10.1 5-12 Yrs
      12.10.2 12-18 Yrs
      12.10.3 3-5Yrs
      12.10.4 Above 18
      12.10.5 0-3 Yrs
   12.11 Basis Point Share (BPS) Analysis by Age Group 
   12.12 Absolute $ Opportunity Assessment by Age Group 
   12.13 Market Attractiveness Analysis by Age Group
   12.14 Asia Pacific Toys & Games Market Size Forecast by Distribution Channel
      12.14.1 Departmental Stores
      12.14.2 Dedicated Stores
      12.14.3 Specialty Stores
      12.14.4 Gift Shops
      12.14.5 Shopping Malls
      12.14.6 Hypermarkets/Supermarkets
      12.14.7 Online Channels And Others
   12.15 Basis Point Share (BPS) Analysis by Distribution Channel 
   12.16 Absolute $ Opportunity Assessment by Distribution Channel 
   12.17 Market Attractiveness Analysis by Distribution Channel

Chapter 13 Latin America Toys & Games Analysis and Forecast
   13.1 Introduction
   13.2 Latin America Toys & Games Market Size Forecast by Country
      13.2.1 Brazil
      13.2.2 Mexico
      13.2.3 Rest of Latin America (LATAM)
   13.3 Basis Point Share (BPS) Analysis by Country
   13.4 Absolute $ Opportunity Assessment by Country
   13.5 Market Attractiveness Analysis by Country
   13.6 Latin America Toys & Games Market Size Forecast by Product Type
      13.6.1 Dolls & Accessories
      13.6.2 Infant & Preschool Toys
      13.6.3 Construction Toys
      13.6.4 Games & Puzzles
      13.6.5 Outdoor & Sports Toys
      13.6.6 Video Games
   13.7 Basis Point Share (BPS) Analysis by Product Type 
   13.8 Absolute $ Opportunity Assessment by Product Type 
   13.9 Market Attractiveness Analysis by Product Type
   13.10 Latin America Toys & Games Market Size Forecast by Age Group
      13.10.1 5-12 Yrs
      13.10.2 12-18 Yrs
      13.10.3 3-5Yrs
      13.10.4 Above 18
      13.10.5 0-3 Yrs
   13.11 Basis Point Share (BPS) Analysis by Age Group 
   13.12 Absolute $ Opportunity Assessment by Age Group 
   13.13 Market Attractiveness Analysis by Age Group
   13.14 Latin America Toys & Games Market Size Forecast by Distribution Channel
      13.14.1 Departmental Stores
      13.14.2 Dedicated Stores
      13.14.3 Specialty Stores
      13.14.4 Gift Shops
      13.14.5 Shopping Malls
      13.14.6 Hypermarkets/Supermarkets
      13.14.7 Online Channels And Others
   13.15 Basis Point Share (BPS) Analysis by Distribution Channel 
   13.16 Absolute $ Opportunity Assessment by Distribution Channel 
   13.17 Market Attractiveness Analysis by Distribution Channel

Chapter 14 Middle East & Africa (MEA) Toys & Games Analysis and Forecast
   14.1 Introduction
   14.2 Middle East & Africa (MEA) Toys & Games Market Size Forecast by Country
      14.2.1 Saudi Arabia
      14.2.2 South Africa
      14.2.3 UAE
      14.2.4 Rest of Middle East & Africa (MEA)
   14.3 Basis Point Share (BPS) Analysis by Country
   14.4 Absolute $ Opportunity Assessment by Country
   14.5 Market Attractiveness Analysis by Country
   14.6 Middle East & Africa (MEA) Toys & Games Market Size Forecast by Product Type
      14.6.1 Dolls & Accessories
      14.6.2 Infant & Preschool Toys
      14.6.3 Construction Toys
      14.6.4 Games & Puzzles
      14.6.5 Outdoor & Sports Toys
      14.6.6 Video Games
   14.7 Basis Point Share (BPS) Analysis by Product Type 
   14.8 Absolute $ Opportunity Assessment by Product Type 
   14.9 Market Attractiveness Analysis by Product Type
   14.10 Middle East & Africa (MEA) Toys & Games Market Size Forecast by Age Group
      14.10.1 5-12 Yrs
      14.10.2 12-18 Yrs
      14.10.3 3-5Yrs
      14.10.4 Above 18
      14.10.5 0-3 Yrs
   14.11 Basis Point Share (BPS) Analysis by Age Group 
   14.12 Absolute $ Opportunity Assessment by Age Group 
   14.13 Market Attractiveness Analysis by Age Group
   14.14 Middle East & Africa (MEA) Toys & Games Market Size Forecast by Distribution Channel
      14.14.1 Departmental Stores
      14.14.2 Dedicated Stores
      14.14.3 Specialty Stores
      14.14.4 Gift Shops
      14.14.5 Shopping Malls
      14.14.6 Hypermarkets/Supermarkets
      14.14.7 Online Channels And Others
   14.15 Basis Point Share (BPS) Analysis by Distribution Channel 
   14.16 Absolute $ Opportunity Assessment by Distribution Channel 
   14.17 Market Attractiveness Analysis by Distribution Channel

Chapter 15 Competition Landscape 
   15.1 Toys & Games Market: Competitive Dashboard
   15.2 Global Toys & Games Market: Market Share Analysis, 2019
   15.3 Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      15.3.1 Tomy Company Ltd.
      15.3.2 Atlas Games LLC.
      15.3.3 Mattel Inc.
      15.3.4 Vtech Holdings Ltd.
      15.3.5 Thames & Kosmos LLC.
      15.3.6 Clementoni S.p.A.
      15.3.7 Goliath Games LLC.
      15.3.8 Ravensburger AG.
      15.3.9 LEGO Brand Retail Inc.
      15.3.10 Hasbro Inc.
Segments Covered in the Report
The global Toys & Games market has been segmented based on

By Product Type
  • Dolls & Accessories
  • Infant & Preschool Toys
  • Construction Toys
  • Games & Puzzles
  • Outdoor & Sports Toys
  • Video Games
By Age Group
  • 5-12 Yrs
  • 12-18 Yrs
  • 3-5Yrs
  • Above 18
  • 0-3 Yrs
By Distribution Channel
  • Departmental Stores
  • Dedicated Stores
  • Specialty Stores
  • Gift Shops
  • Shopping Malls
  • Hypermarkets/Supermarkets
  • Online Channels And Others
Regions
  • Asia Pacific
  • North America
  • Latin America
  • Europe
  • Middle East & Africa
Key Players
  • Tomy Company Ltd.
  • Atlas Games LLC.
  • Mattel Inc.
  • Vtech Holdings Ltd.
  • Thames & Kosmos LLC.
  • Clementoni S.p.A.
  • Goliath Games LLC.
  • Ravensburger AG.
  • LEGO Brand Retail Inc.
  • Hasbro Inc.

Buy Report