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Global VR for Education Market by Type (Seat Belt, Bolt-down Fittings, Quick-release Fittings), By Application (Airliner, General Aviation, Business Aircraft, Others) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast To 2028

  • Report ID: NT-12624
  • Author: Up Market Research
  • Rating: 5.0
  • Total Reviews: 66
  • No. Of Pages: 249
  • Format:
  • Pub. Date: 2021-04-04
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The Global VR For Education Market size is projected to grow at a CAGR of 17.1% from 2021-2028, creating an opportunity worth USD 2.6 billion by 2028. The growth in this market can be attributed to the increase in the adoption of virtual reality technologies across various industries and applications such as education, training, and simulation among others.

 

 

VR for Education is a technology that has been in use by schools to teach students about various subjects such as history, geography, science, math, and many more. The VR system allows students to learn through virtual reality simulations which will allow them to experience the subject matter firsthand without actually being present at the site of occurrence. This type of immersive learning helps children develop skills like critical thinking and understanding while enabling them to have an enriched education.

The way it works is simple; one person puts on a headset or glasses with two screens attached (one for each eye) plus some head-tracking technology so they can see stereoscopic images from any direction they look around in. These are then combined with computer software running on powerful computers offscreen. The result is a virtual world that the user can explore by simply moving their head or using some handheld controllers. Curved monitors and motion-capture devices give them accurate control of the digital objects they are manipulating, with all input data sent back to computers for processing onscreen in near real-time.

 

 

On the basis of Type, the global VR for education market is segmented into seat belts, bolt-down fittings, and quick release fittings.

 

 

Seat Belts:

A seat belt is a device for holding passengers in their seats. This type of VR has the most applications and is used by many professions all across the world from pilots to engineers, architects, or designers who use it as an educational tool at trade shows. It also helps educate children on how to be safe when getting into a car with this engaging experience that they will remember for years to come.

 

 

Bolt-Down Fittings:

Bolt-down fittings refer to those that are bolted into the aircraft floor and locked in place. The strap is threaded through a metal eyelet on either end of the seat belt or bracket, which prevents it from sliding out even if someone pulls hard enough to loosen the buckle (or releases an emergency release). Bolt-down fittings work best for larger installations because they need so much room around them. They're also often used by large organizations who want to ensure their VR investments last as long as possible without needing repairs due to damage incurred during installation.

 

 

Quick-Release Fittings:

Quick-release fittings type of VR for education is the use of mobile, removable aircraft seats. These are fitted with their own seat belts and can be quickly released from a plane in an emergency situation. Some benefits include that quick-release fittings can be quickly removed during an emergency situation, enabling extra space onboard the aircraft and reducing delays caused by airport congestion post-haste removal. As well as being mobile they also have their own seat belts so passengers don't need to use those provided inside the plane which would allow more room for passengers and could be quicker to release in the event of an emergency.

 

 

On the basis of Application, the global VR for education market is segmented into airliner, general aviation, business aircraft, and others.

 

 

Airliner:

A VR headset for an aircraft is typically fitted on each individual seat in the cabin or within a portable chair. This virtual reality device enables passengers to experience flight simulations, 360-degree video content, and interactive games from their own personal screens without feeling sick. Some airlines offer game consoles with complimentary headphones so that travelers can enjoy entertainment while flying even if they don't have access to the onboard Wi-Fi network. Passengers receive education about safety procedures before takeoff by watching videos that promote aviation rules as well as giving emergency training tips. In some cases, it's possible for them to learn more advanced information such as how engines work and what happens when autopilot fails during take-off.

 

 

General Aviation:

VR can be used for general aviation by allowing pilots to experience what it's like flying in different situations. For example, VR could simulate take-off and landing from various angles so that the pilot is better prepared when he or she encounters these scenarios during an actual flight. It may also allow them to see what weather conditions are like prior to takeoff, which will help reduce mistakes such as not checking on their preflight safety checklist or forgetting about an important step of the protocol before departure.

 

 

Business Aircraft:

The application of VR for education in business aircraft is that it allows pilots to simulate the experience of flying a new plane. By using virtual reality technology, they can see how everything works and what changes need to be made before actually boarding and launching into flight. This will allow them to become more comfortable with their surroundings as well as make any necessary adjustments without delay or confusion.

 

 

On the basis of Region, the global VR for education market is segmented into North America, Latin America, Europe, Asia Pacific, and Middle East & Africa. The North American market dominates the overall market with a significant chunk of the pie in terms of revenue and volume while there’s also potential to be tapped from other regions such as Latin America and the Asia Pacific. North America has one major player namely Oculus which makes it difficult for any competitors or startup companies to enter this domain successfully. That said, many players are looking at developing software solutions that can help them get better visibility in this highly competitive segment; they are making use of advanced technology like virtual reality headsets so that they could make VE (virtual environment) more realistic.

 

 

Growth Factors For The Global VR For Education Market:

The factors that are driving the growth of the global VR for education market include the increasing number of pilot schools and aviation training institutes, availability of advanced simulation technologies such as CAE (Computer-Aided Engineering) software which enables a virtual representation or design through high-powered computers. Moreover, owing to advancements in nanotechnology and miniaturization techniques coupled with rapid progress being made in VO technology will increase demand for this product during the forecast years 2021- 2028.



Up Market Research published a new report titled “VR for Education Market research report which is segmented by Types (Seat Belt, Bolt-down Fittings, Quick-release Fittings), By Applications (Airliner, General Aviation, Business Aircraft, Others), By Players/Companies AmSafe, Capewell Aerial Systems, GWR Safety Systems, SCHROTH Safety Products, Aircraft Cabin Modification, C&M Marine Aviation Services, Belt-tech, Air Safety Solutions, Aircraft Spruce, Hooker Harness”. As per the study the market is expected to grow at a CAGR of XX% in the forecast period.

 

Report Scope

Report Attributes Report Details
Report Title VR for Education Market Research Report
By Type Seat Belt, Bolt-down Fittings, Quick-release Fittings
By Application Airliner, General Aviation, Business Aircraft, Others
By Companies AmSafe, Capewell Aerial Systems, GWR Safety Systems, SCHROTH Safety Products, Aircraft Cabin Modification, C&M Marine Aviation Services, Belt-tech, Air Safety Solutions, Aircraft Spruce, Hooker Harness
Regions Covered North America, Europe, APAC, Latin America, MEA
Base Year 2020
Historical Year 2018 to 2019 (Data from 2010 can be provided as per availability)
Forecast Year 2028
Number of Pages 249
Number of Tables & Figures 175
Customization Available Yes, the report can be customized as per your need.
 

The report covers comprehensive data on emerging trends, market drivers, growth opportunities, and restraints that can change the market dynamics of the industry. It provides an in-depth analysis of the market segments which include products, applications, and competitor analysis.


Global VR for Education Industry Outlook
 

Global VR for Education Market Report Segments:

The market is segmented by Type Seat Belt, Bolt-down Fittings, Quick-release Fittings and By Application Airliner, General Aviation, Business Aircraft, Others.

 

Some of the companies that are profiled in this report are:

  1. AmSafe
  2. Capewell Aerial Systems
  3. GWR Safety Systems
  4. SCHROTH Safety Products
  5. Aircraft Cabin Modification
  6. C&M Marine Aviation Services
  7. Belt-tech
  8. Air Safety Solutions
  9. Aircraft Spruce
  10. Hooker Harness
 

VR for Education Market research report delivers a close watch on leading competitors with strategic analysis, micro and macro market trend and scenarios, pricing analysis and a holistic overview of the market situations in the forecast period. It is a professional and a detailed report focusing on primary and secondary drivers, market share, leading segments and geographical analysis. Further, key players, major collaborations, merger & acquisitions along with trending innovation and business policies are reviewed in the report.

 

Key Benefits for Industry Participants & Stakeholders:

  • Industry drivers, restraints, and opportunities covered in the study
  • Neutral perspective on the market performance
  • Recent industry trends and developments
  • Competitive landscape & strategies of key players
  • Potential & niche segments and regions exhibiting promising growth covered
  • Historical, current, and projected market size, in terms of value
  • In-depth analysis of the VR for Education Market
 

Overview of the regional outlook of the VR for Education Market:

Based on region, the market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & Africa (MEA). North America region is further bifurcated into countries such as U.S., and Canada. The Europe region is further categorized into U.K., France, Germany, Italy, Spain, Russia, and Rest of Europe. Asia Pacific is further segmented into China, Japan, South Korea, India, Australia, South East Asia, and Rest of Asia Pacific. Latin America region is further segmented into Brazil, Mexico, and Rest of Latin America, and the MEA region is further divided into GCC, Turkey, South Africa, and Rest of MEA.


VR for Education Market Overview
 

Highlights of The VR for Education Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of VR for Education Market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2028.
  5. Developments and trends in the market.
  6. By Type:

                1. Seat Belt

                2. Bolt-down Fittings

                3. Quick-release Fittings

       7. By Application:

                1. Airliner

                2. General Aviation

                3. Business Aircraft

                4. Others

  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.
 

We have studied the VR for Education Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2028.

 

How you may use our products:

  • Correctly Positioning New Products
  • Market Entry Strategies
  • Business Expansion Strategies
  • Consumer Insights
  • Understanding Competition Scenario
  • Product & Brand Management
  • Channel & Customer Management
  • Identifying Appropriate Advertising Appeals

VR for Education Market Statistics
 

Reasons to Purchase the VR for Education Market Report:

  • The report includes a plethora of information such as market dynamics scenario and opportunities during the forecast period
  • Segments and sub-segments include quantitative, qualitative, value (USD Million,) and volume (Units Million) data.
  • Regional, sub-regional, and country level data includes the demand and supply forces along with their influence on the market.
  • The competitive landscape comprises share of key players, new developments, and strategies in the last three years.
  • Comprehensive companies offering products, relevant financial information, recent developments, SWOT analysis, and strategies by these players.
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 VR for Education Market Overview
   4.1 Introduction 
      4.1.1 Market Taxonomy 
      4.1.2 Market Definition 
      4.1.3 Macro-Economic Factors Impacting the Market Growth 
   4.2 VR for Education Market Dynamics 
      4.2.1 Market Drivers 
      4.2.2 Market Restraints 
      4.2.3 Market Opportunity 
   4.3 VR for Education Market - Supply Chain Analysis 
      4.3.1 List of Key Suppliers 
      4.3.2 List of Key Distributors 
      4.3.3 List of Key Consumers 
   4.4 Key Forces Shaping the VR for Education Market 
      4.4.1 Bargaining Power of Suppliers 
      4.4.2 Bargaining Power of Buyers 
      4.4.3 Threat of Substitution 
      4.4.4 Threat of New Entrants 
      4.4.5 Competitive Rivalry 
   4.5 Global VR for Education Market Size & Forecast, 2018-2028 
      4.5.1 VR for Education Market Size and Y-o-Y Growth 
      4.5.2 VR for Education Market Absolute $ Opportunity 


Chapter 5 Global VR for Education Market Analysis and Forecast by Type
   5.1 Introduction
      5.1.1 Key Market Trends & Growth Opportunities by Type
      5.1.2 Basis Point Share (BPS) Analysis by Type
      5.1.3 Absolute $ Opportunity Assessment by Type
   5.2 VR for Education Market Size Forecast by Type
      5.2.1 Seat Belt
      5.2.2 Bolt-down Fittings
      5.2.3 Quick-release Fittings
   5.3 Market Attractiveness Analysis by Type

Chapter 6 Global VR for Education Market Analysis and Forecast by Applications
   6.1 Introduction
      6.1.1 Key Market Trends & Growth Opportunities by Applications
      6.1.2 Basis Point Share (BPS) Analysis by Applications
      6.1.3 Absolute $ Opportunity Assessment by Applications
   6.2 VR for Education Market Size Forecast by Applications
      6.2.1 Airliner
      6.2.2 General Aviation
      6.2.3 Business Aircraft
      6.2.4 Others
   6.3 Market Attractiveness Analysis by Applications

Chapter 7 Global VR for Education Market Analysis and Forecast by Region
   7.1 Introduction
      7.1.1 Key Market Trends & Growth Opportunities by Region
      7.1.2 Basis Point Share (BPS) Analysis by Region
      7.1.3 Absolute $ Opportunity Assessment by Region
   7.2 VR for Education Market Size Forecast by Region
      7.2.1 North America
      7.2.2 Europe
      7.2.3 Asia Pacific
      7.2.4 Latin America
      7.2.5 Middle East & Africa (MEA)
   7.3 Market Attractiveness Analysis by Region

Chapter 8 Coronavirus Disease (COVID-19) Impact 
   8.1 Introduction 
   8.2 Current & Future Impact Analysis 
   8.3 Economic Impact Analysis 
   8.4 Government Policies 
   8.5 Investment Scenario

Chapter 9 North America VR for Education Analysis and Forecast
   9.1 Introduction
   9.2 North America VR for Education Market Size Forecast by Country
      9.2.1 U.S.
      9.2.2 Canada
   9.3 Basis Point Share (BPS) Analysis by Country
   9.4 Absolute $ Opportunity Assessment by Country
   9.5 Market Attractiveness Analysis by Country
   9.6 North America VR for Education Market Size Forecast by Type
      9.6.1 Seat Belt
      9.6.2 Bolt-down Fittings
      9.6.3 Quick-release Fittings
   9.7 Basis Point Share (BPS) Analysis by Type 
   9.8 Absolute $ Opportunity Assessment by Type 
   9.9 Market Attractiveness Analysis by Type
   9.10 North America VR for Education Market Size Forecast by Applications
      9.10.1 Airliner
      9.10.2 General Aviation
      9.10.3 Business Aircraft
      9.10.4 Others
   9.11 Basis Point Share (BPS) Analysis by Applications 
   9.12 Absolute $ Opportunity Assessment by Applications 
   9.13 Market Attractiveness Analysis by Applications

Chapter 10 Europe VR for Education Analysis and Forecast
   10.1 Introduction
   10.2 Europe VR for Education Market Size Forecast by Country
      10.2.1 Germany
      10.2.2 France
      10.2.3 Italy
      10.2.4 U.K.
      10.2.5 Spain
      10.2.6 Russia
      10.2.7 Rest of Europe
   10.3 Basis Point Share (BPS) Analysis by Country
   10.4 Absolute $ Opportunity Assessment by Country
   10.5 Market Attractiveness Analysis by Country
   10.6 Europe VR for Education Market Size Forecast by Type
      10.6.1 Seat Belt
      10.6.2 Bolt-down Fittings
      10.6.3 Quick-release Fittings
   10.7 Basis Point Share (BPS) Analysis by Type 
   10.8 Absolute $ Opportunity Assessment by Type 
   10.9 Market Attractiveness Analysis by Type
   10.10 Europe VR for Education Market Size Forecast by Applications
      10.10.1 Airliner
      10.10.2 General Aviation
      10.10.3 Business Aircraft
      10.10.4 Others
   10.11 Basis Point Share (BPS) Analysis by Applications 
   10.12 Absolute $ Opportunity Assessment by Applications 
   10.13 Market Attractiveness Analysis by Applications

Chapter 11 Asia Pacific VR for Education Analysis and Forecast
   11.1 Introduction
   11.2 Asia Pacific VR for Education Market Size Forecast by Country
      11.2.1 China
      11.2.2 Japan
      11.2.3 South Korea
      11.2.4 India
      11.2.5 Australia
      11.2.6 South East Asia (SEA)
      11.2.7 Rest of Asia Pacific (APAC)
   11.3 Basis Point Share (BPS) Analysis by Country
   11.4 Absolute $ Opportunity Assessment by Country
   11.5 Market Attractiveness Analysis by Country
   11.6 Asia Pacific VR for Education Market Size Forecast by Type
      11.6.1 Seat Belt
      11.6.2 Bolt-down Fittings
      11.6.3 Quick-release Fittings
   11.7 Basis Point Share (BPS) Analysis by Type 
   11.8 Absolute $ Opportunity Assessment by Type 
   11.9 Market Attractiveness Analysis by Type
   11.10 Asia Pacific VR for Education Market Size Forecast by Applications
      11.10.1 Airliner
      11.10.2 General Aviation
      11.10.3 Business Aircraft
      11.10.4 Others
   11.11 Basis Point Share (BPS) Analysis by Applications 
   11.12 Absolute $ Opportunity Assessment by Applications 
   11.13 Market Attractiveness Analysis by Applications

Chapter 12 Latin America VR for Education Analysis and Forecast
   12.1 Introduction
   12.2 Latin America VR for Education Market Size Forecast by Country
      12.2.1 Brazil
      12.2.2 Mexico
      12.2.3 Rest of Latin America (LATAM)
   12.3 Basis Point Share (BPS) Analysis by Country
   12.4 Absolute $ Opportunity Assessment by Country
   12.5 Market Attractiveness Analysis by Country
   12.6 Latin America VR for Education Market Size Forecast by Type
      12.6.1 Seat Belt
      12.6.2 Bolt-down Fittings
      12.6.3 Quick-release Fittings
   12.7 Basis Point Share (BPS) Analysis by Type 
   12.8 Absolute $ Opportunity Assessment by Type 
   12.9 Market Attractiveness Analysis by Type
   12.10 Latin America VR for Education Market Size Forecast by Applications
      12.10.1 Airliner
      12.10.2 General Aviation
      12.10.3 Business Aircraft
      12.10.4 Others
   12.11 Basis Point Share (BPS) Analysis by Applications 
   12.12 Absolute $ Opportunity Assessment by Applications 
   12.13 Market Attractiveness Analysis by Applications

Chapter 13 Middle East & Africa (MEA) VR for Education Analysis and Forecast
   13.1 Introduction
   13.2 Middle East & Africa (MEA) VR for Education Market Size Forecast by Country
      13.2.1 Saudi Arabia
      13.2.2 South Africa
      13.2.3 UAE
      13.2.4 Rest of Middle East & Africa (MEA)
   13.3 Basis Point Share (BPS) Analysis by Country
   13.4 Absolute $ Opportunity Assessment by Country
   13.5 Market Attractiveness Analysis by Country
   13.6 Middle East & Africa (MEA) VR for Education Market Size Forecast by Type
      13.6.1 Seat Belt
      13.6.2 Bolt-down Fittings
      13.6.3 Quick-release Fittings
   13.7 Basis Point Share (BPS) Analysis by Type 
   13.8 Absolute $ Opportunity Assessment by Type 
   13.9 Market Attractiveness Analysis by Type
   13.10 Middle East & Africa (MEA) VR for Education Market Size Forecast by Applications
      13.10.1 Airliner
      13.10.2 General Aviation
      13.10.3 Business Aircraft
      13.10.4 Others
   13.11 Basis Point Share (BPS) Analysis by Applications 
   13.12 Absolute $ Opportunity Assessment by Applications 
   13.13 Market Attractiveness Analysis by Applications

Chapter 14 Competition Landscape 
   14.1 VR for Education Market: Competitive Dashboard
   14.2 Global VR for Education Market: Market Share Analysis, 2019
   14.3 Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      14.3.1 AmSafe
      14.3.2 Capewell Aerial Systems
      14.3.3 GWR Safety Systems
      14.3.4 SCHROTH Safety Products
      14.3.5 Aircraft Cabin Modification
      14.3.6 C&M Marine Aviation Services
      14.3.7 Belt-tech
      14.3.8 Air Safety Solutions
      14.3.9 Aircraft Spruce
      14.3.10 Hooker Harness
Segments Covered in the Report
The global VR for Education market has been segmented based on

By Types
  • Seat Belt
  • Bolt-down Fittings
  • Quick-release Fittings
By Applications
  • Airliner
  • General Aviation
  • Business Aircraft
  • Others
Regions
  • Asia Pacific
  • North America
  • Latin America
  • Europe
  • Middle East & Africa
Key Players
  • AmSafe
  • Capewell Aerial Systems
  • GWR Safety Systems
  • SCHROTH Safety Products
  • Aircraft Cabin Modification
  • C&M Marine Aviation Services
  • Belt-tech
  • Air Safety Solutions
  • Aircraft Spruce
  • Hooker Harness

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