Global Toys & Games Market by Product Type (Dolls & Accessories, Infant & Preschool Toys, Construction Toys, Games & Puzzles, Outdoor & Sports Toys, Video Games), by Age Group (5-12 Yrs, 12-18 Yrs, 3-5Yrs, Above 18, 0-3 Yrs), by Distribution Channel (Departmental Stores, Dedicated Stores, Specialty Stores, Gift Shops, Shopping Malls, Hypermarkets/Supermarkets, Online Channels And Others) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast To 2028
Up Market Research published a new report titled “Toys & Games Market research report which is segmented by Product Type (Dolls & Accessories, Infant & Preschool Toys, Construction Toys, Games & Puzzles, Outdoor & Sports Toys, Video Games), by Age Group (5-12 Yrs, 12-18 Yrs, 3-5Yrs, Above 18, 0-3 Yrs), by Distribution Channel (Departmental Stores, Dedicated Stores, Specialty Stores, Gift Shops, Shopping Malls, Hypermarkets/Supermarkets, Online Channels And Others), By Players/Companies Tomy Company Ltd., Atlas Games LLC., Mattel Inc., Vtech Holdings Ltd., Thames & Kosmos LLC., Clementoni S.p.A., Goliath Games LLC., Ravensburger AG., LEGO Brand Retail Inc., Hasbro Inc.”. As per the study the market is expected to grow at a CAGR of XX% in the forecast period.
Report Scope
Report Attributes | Report Details |
Report Title | Toys & Games Market Research Report |
By Product Type | Dolls & Accessories, Infant & Preschool Toys, Construction Toys, Games & Puzzles, Outdoor & Sports Toys, Video Games |
By Age Group | 5-12 Yrs, 12-18 Yrs, 3-5Yrs, Above 18, 0-3 Yrs |
By Distribution Channel | Departmental Stores, Dedicated Stores, Specialty Stores, Gift Shops, Shopping Malls, Hypermarkets/Supermarkets, Online Channels And Others |
By Companies | Tomy Company Ltd., Atlas Games LLC., Mattel Inc., Vtech Holdings Ltd., Thames & Kosmos LLC., Clementoni S.p.A., Goliath Games LLC., Ravensburger AG., LEGO Brand Retail Inc., Hasbro Inc. |
Regions Covered | North America, Europe, APAC, Latin America, MEA |
Base Year | 2020 |
Historical Year | 2018 to 2019 (Data from 2010 can be provided as per availability) |
Forecast Year | 2028 |
Number of Pages | 212 |
Number of Tables & Figures | 149 |
Customization Available | Yes, the report can be customized as per your need. |
The report covers comprehensive data on emerging trends, market drivers, growth opportunities, and restraints that can change the market dynamics of the industry. It provides an in-depth analysis of the market segments which include products, applications, and competitor analysis.
Global Toys & Games Market Report Segments:
The market is segmented by Product Type (Dolls & Accessories, Infant & Preschool Toys, Construction Toys, Games & Puzzles, Outdoor & Sports Toys, Video Games), by Age Group (5-12 Yrs, 12-18 Yrs, 3-5Yrs, Above 18, 0-3 Yrs), by Distribution Channel (Departmental Stores, Dedicated Stores, Specialty Stores, Gift Shops, Shopping Malls, Hypermarkets/Supermarkets, Online Channels And Others).
Toys & Games Market research report delivers a close watch on leading competitors with strategic analysis, micro and macro market trend and scenarios, pricing analysis and a holistic overview of the market situations in the forecast period. It is a professional and a detailed report focusing on primary and secondary drivers, market share, leading segments and geographical analysis. Further, key players, major collaborations, merger & acquisitions along with trending innovation and business policies are reviewed in the report.
Key Benefits for Industry Participants & Stakeholders:
- Industry drivers, restraints, and opportunities covered in the study
- Neutral perspective on the market performance
- Recent industry trends and developments
- Competitive landscape & strategies of key players
- Potential & niche segments and regions exhibiting promising growth covered
- Historical, current, and projected market size, in terms of value
- In-depth analysis of the Toys & Games Market
Overview of the regional outlook of the Toys & Games Market:
Based on region, the market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & Africa (MEA). North America region is further bifurcated into countries such as U.S., and Canada. The Europe region is further categorized into U.K., France, Germany, Italy, Spain, Russia, and Rest of Europe. Asia Pacific is further segmented into China, Japan, South Korea, India, Australia, South East Asia, and Rest of Asia Pacific. Latin America region is further segmented into Brazil, Mexico, and Rest of Latin America, and the MEA region is further divided into GCC, Turkey, South Africa, and Rest of MEA.
Highlights of The Toys & Games Market Report:
- The market structure and projections for the coming years.
- Drivers, restraints, opportunities, and current trends of Toys & Games Market.
- Historical data and forecast.
- Estimations for the forecast period 2028.
- Developments and trends in the market.
1. Dolls & Accessories
2. Infant & Preschool Toys
3. Construction Toys
4. Games & Puzzles
5. Outdoor & Sports Toys
6. Video Games
7. By Age Group:1. 5-12 Yrs
2. 12-18 Yrs
3. 3-5Yrs
4. Above 18
5. 0-3 Yrs
8. By Distribution Channel:1. Departmental Stores
2. Dedicated Stores
3. Specialty Stores
4. Gift Shops
5. Shopping Malls
6. Hypermarkets/Supermarkets
7. Online Channels And Others
- Market scenario by region, sub-region, and country.
- Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
- Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
- Government Policies, Macro & Micro economic factors are also included in the report.
We have studied the Toys & Games Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2028.
How you may use our products:
- Correctly Positioning New Products
- Market Entry Strategies
- Business Expansion Strategies
- Consumer Insights
- Understanding Competition Scenario
- Product & Brand Management
- Channel & Customer Management
- Identifying Appropriate Advertising Appeals
Reasons to Purchase the Toys & Games Market Report:
- The report includes a plethora of information such as market dynamics scenario and opportunities during the forecast period
- Segments and sub-segments include quantitative, qualitative, value (USD Million,) and volume (Units Million) data.
- Regional, sub-regional, and country level data includes the demand and supply forces along with their influence on the market.
- The competitive landscape comprises share of key players, new developments, and strategies in the last three years.
- Comprehensive companies offering products, relevant financial information, recent developments, SWOT analysis, and strategies by these players.
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Toys & Games Market Overview
4.1 Introduction
4.1.1 Market Taxonomy
4.1.2 Market Definition
4.1.3 Macro-Economic Factors Impacting the Market Growth
4.2 Toys & Games Market Dynamics
4.2.1 Market Drivers
4.2.2 Market Restraints
4.2.3 Market Opportunity
4.3 Toys & Games Market - Supply Chain Analysis
4.3.1 List of Key Suppliers
4.3.2 List of Key Distributors
4.3.3 List of Key Consumers
4.4 Key Forces Shaping the Toys & Games Market
4.4.1 Bargaining Power of Suppliers
4.4.2 Bargaining Power of Buyers
4.4.3 Threat of Substitution
4.4.4 Threat of New Entrants
4.4.5 Competitive Rivalry
4.5 Global Toys & Games Market Size & Forecast, 2018-2028
4.5.1 Toys & Games Market Size and Y-o-Y Growth
4.5.2 Toys & Games Market Absolute $ Opportunity
Chapter 5 Global Toys & Games Market Analysis and Forecast by Product Type
5.1 Introduction
5.1.1 Key Market Trends & Growth Opportunities by Product Type
5.1.2 Basis Point Share (BPS) Analysis by Product Type
5.1.3 Absolute $ Opportunity Assessment by Product Type
5.2 Toys & Games Market Size Forecast by Product Type
5.2.1 Dolls & Accessories
5.2.2 Infant & Preschool Toys
5.2.3 Construction Toys
5.2.4 Games & Puzzles
5.2.5 Outdoor & Sports Toys
5.2.6 Video Games
5.3 Market Attractiveness Analysis by Product Type
Chapter 6 Global Toys & Games Market Analysis and Forecast by Age Group
6.1 Introduction
6.1.1 Key Market Trends & Growth Opportunities by Age Group
6.1.2 Basis Point Share (BPS) Analysis by Age Group
6.1.3 Absolute $ Opportunity Assessment by Age Group
6.2 Toys & Games Market Size Forecast by Age Group
6.2.1 5-12 Yrs
6.2.2 12-18 Yrs
6.2.3 3-5Yrs
6.2.4 Above 18
6.2.5 0-3 Yrs
6.3 Market Attractiveness Analysis by Age Group
Chapter 7 Global Toys & Games Market Analysis and Forecast by Distribution Channel
7.1 Introduction
7.1.1 Key Market Trends & Growth Opportunities by Distribution Channel
7.1.2 Basis Point Share (BPS) Analysis by Distribution Channel
7.1.3 Absolute $ Opportunity Assessment by Distribution Channel
7.2 Toys & Games Market Size Forecast by Distribution Channel
7.2.1 Departmental Stores
7.2.2 Dedicated Stores
7.2.3 Specialty Stores
7.2.4 Gift Shops
7.2.5 Shopping Malls
7.2.6 Hypermarkets/Supermarkets
7.2.7 Online Channels And Others
7.3 Market Attractiveness Analysis by Distribution Channel
Chapter 8 Global Toys & Games Market Analysis and Forecast by Region
8.1 Introduction
8.1.1 Key Market Trends & Growth Opportunities by Region
8.1.2 Basis Point Share (BPS) Analysis by Region
8.1.3 Absolute $ Opportunity Assessment by Region
8.2 Toys & Games Market Size Forecast by Region
8.2.1 North America
8.2.2 Europe
8.2.3 Asia Pacific
8.2.4 Latin America
8.2.5 Middle East & Africa (MEA)
8.3 Market Attractiveness Analysis by Region
Chapter 9 Coronavirus Disease (COVID-19) Impact
9.1 Introduction
9.2 Current & Future Impact Analysis
9.3 Economic Impact Analysis
9.4 Government Policies
9.5 Investment Scenario
Chapter 10 North America Toys & Games Analysis and Forecast
10.1 Introduction
10.2 North America Toys & Games Market Size Forecast by Country
10.2.1 U.S.
10.2.2 Canada
10.3 Basis Point Share (BPS) Analysis by Country
10.4 Absolute $ Opportunity Assessment by Country
10.5 Market Attractiveness Analysis by Country
10.6 North America Toys & Games Market Size Forecast by Product Type
10.6.1 Dolls & Accessories
10.6.2 Infant & Preschool Toys
10.6.3 Construction Toys
10.6.4 Games & Puzzles
10.6.5 Outdoor & Sports Toys
10.6.6 Video Games
10.7 Basis Point Share (BPS) Analysis by Product Type
10.8 Absolute $ Opportunity Assessment by Product Type
10.9 Market Attractiveness Analysis by Product Type
10.10 North America Toys & Games Market Size Forecast by Age Group
10.10.1 5-12 Yrs
10.10.2 12-18 Yrs
10.10.3 3-5Yrs
10.10.4 Above 18
10.10.5 0-3 Yrs
10.11 Basis Point Share (BPS) Analysis by Age Group
10.12 Absolute $ Opportunity Assessment by Age Group
10.13 Market Attractiveness Analysis by Age Group
10.14 North America Toys & Games Market Size Forecast by Distribution Channel
10.14.1 Departmental Stores
10.14.2 Dedicated Stores
10.14.3 Specialty Stores
10.14.4 Gift Shops
10.14.5 Shopping Malls
10.14.6 Hypermarkets/Supermarkets
10.14.7 Online Channels And Others
10.15 Basis Point Share (BPS) Analysis by Distribution Channel
10.16 Absolute $ Opportunity Assessment by Distribution Channel
10.17 Market Attractiveness Analysis by Distribution Channel
Chapter 11 Europe Toys & Games Analysis and Forecast
11.1 Introduction
11.2 Europe Toys & Games Market Size Forecast by Country
11.2.1 Germany
11.2.2 France
11.2.3 Italy
11.2.4 U.K.
11.2.5 Spain
11.2.6 Russia
11.2.7 Rest of Europe
11.3 Basis Point Share (BPS) Analysis by Country
11.4 Absolute $ Opportunity Assessment by Country
11.5 Market Attractiveness Analysis by Country
11.6 Europe Toys & Games Market Size Forecast by Product Type
11.6.1 Dolls & Accessories
11.6.2 Infant & Preschool Toys
11.6.3 Construction Toys
11.6.4 Games & Puzzles
11.6.5 Outdoor & Sports Toys
11.6.6 Video Games
11.7 Basis Point Share (BPS) Analysis by Product Type
11.8 Absolute $ Opportunity Assessment by Product Type
11.9 Market Attractiveness Analysis by Product Type
11.10 Europe Toys & Games Market Size Forecast by Age Group
11.10.1 5-12 Yrs
11.10.2 12-18 Yrs
11.10.3 3-5Yrs
11.10.4 Above 18
11.10.5 0-3 Yrs
11.11 Basis Point Share (BPS) Analysis by Age Group
11.12 Absolute $ Opportunity Assessment by Age Group
11.13 Market Attractiveness Analysis by Age Group
11.14 Europe Toys & Games Market Size Forecast by Distribution Channel
11.14.1 Departmental Stores
11.14.2 Dedicated Stores
11.14.3 Specialty Stores
11.14.4 Gift Shops
11.14.5 Shopping Malls
11.14.6 Hypermarkets/Supermarkets
11.14.7 Online Channels And Others
11.15 Basis Point Share (BPS) Analysis by Distribution Channel
11.16 Absolute $ Opportunity Assessment by Distribution Channel
11.17 Market Attractiveness Analysis by Distribution Channel
Chapter 12 Asia Pacific Toys & Games Analysis and Forecast
12.1 Introduction
12.2 Asia Pacific Toys & Games Market Size Forecast by Country
12.2.1 China
12.2.2 Japan
12.2.3 South Korea
12.2.4 India
12.2.5 Australia
12.2.6 South East Asia (SEA)
12.2.7 Rest of Asia Pacific (APAC)
12.3 Basis Point Share (BPS) Analysis by Country
12.4 Absolute $ Opportunity Assessment by Country
12.5 Market Attractiveness Analysis by Country
12.6 Asia Pacific Toys & Games Market Size Forecast by Product Type
12.6.1 Dolls & Accessories
12.6.2 Infant & Preschool Toys
12.6.3 Construction Toys
12.6.4 Games & Puzzles
12.6.5 Outdoor & Sports Toys
12.6.6 Video Games
12.7 Basis Point Share (BPS) Analysis by Product Type
12.8 Absolute $ Opportunity Assessment by Product Type
12.9 Market Attractiveness Analysis by Product Type
12.10 Asia Pacific Toys & Games Market Size Forecast by Age Group
12.10.1 5-12 Yrs
12.10.2 12-18 Yrs
12.10.3 3-5Yrs
12.10.4 Above 18
12.10.5 0-3 Yrs
12.11 Basis Point Share (BPS) Analysis by Age Group
12.12 Absolute $ Opportunity Assessment by Age Group
12.13 Market Attractiveness Analysis by Age Group
12.14 Asia Pacific Toys & Games Market Size Forecast by Distribution Channel
12.14.1 Departmental Stores
12.14.2 Dedicated Stores
12.14.3 Specialty Stores
12.14.4 Gift Shops
12.14.5 Shopping Malls
12.14.6 Hypermarkets/Supermarkets
12.14.7 Online Channels And Others
12.15 Basis Point Share (BPS) Analysis by Distribution Channel
12.16 Absolute $ Opportunity Assessment by Distribution Channel
12.17 Market Attractiveness Analysis by Distribution Channel
Chapter 13 Latin America Toys & Games Analysis and Forecast
13.1 Introduction
13.2 Latin America Toys & Games Market Size Forecast by Country
13.2.1 Brazil
13.2.2 Mexico
13.2.3 Rest of Latin America (LATAM)
13.3 Basis Point Share (BPS) Analysis by Country
13.4 Absolute $ Opportunity Assessment by Country
13.5 Market Attractiveness Analysis by Country
13.6 Latin America Toys & Games Market Size Forecast by Product Type
13.6.1 Dolls & Accessories
13.6.2 Infant & Preschool Toys
13.6.3 Construction Toys
13.6.4 Games & Puzzles
13.6.5 Outdoor & Sports Toys
13.6.6 Video Games
13.7 Basis Point Share (BPS) Analysis by Product Type
13.8 Absolute $ Opportunity Assessment by Product Type
13.9 Market Attractiveness Analysis by Product Type
13.10 Latin America Toys & Games Market Size Forecast by Age Group
13.10.1 5-12 Yrs
13.10.2 12-18 Yrs
13.10.3 3-5Yrs
13.10.4 Above 18
13.10.5 0-3 Yrs
13.11 Basis Point Share (BPS) Analysis by Age Group
13.12 Absolute $ Opportunity Assessment by Age Group
13.13 Market Attractiveness Analysis by Age Group
13.14 Latin America Toys & Games Market Size Forecast by Distribution Channel
13.14.1 Departmental Stores
13.14.2 Dedicated Stores
13.14.3 Specialty Stores
13.14.4 Gift Shops
13.14.5 Shopping Malls
13.14.6 Hypermarkets/Supermarkets
13.14.7 Online Channels And Others
13.15 Basis Point Share (BPS) Analysis by Distribution Channel
13.16 Absolute $ Opportunity Assessment by Distribution Channel
13.17 Market Attractiveness Analysis by Distribution Channel
Chapter 14 Middle East & Africa (MEA) Toys & Games Analysis and Forecast
14.1 Introduction
14.2 Middle East & Africa (MEA) Toys & Games Market Size Forecast by Country
14.2.1 Saudi Arabia
14.2.2 South Africa
14.2.3 UAE
14.2.4 Rest of Middle East & Africa (MEA)
14.3 Basis Point Share (BPS) Analysis by Country
14.4 Absolute $ Opportunity Assessment by Country
14.5 Market Attractiveness Analysis by Country
14.6 Middle East & Africa (MEA) Toys & Games Market Size Forecast by Product Type
14.6.1 Dolls & Accessories
14.6.2 Infant & Preschool Toys
14.6.3 Construction Toys
14.6.4 Games & Puzzles
14.6.5 Outdoor & Sports Toys
14.6.6 Video Games
14.7 Basis Point Share (BPS) Analysis by Product Type
14.8 Absolute $ Opportunity Assessment by Product Type
14.9 Market Attractiveness Analysis by Product Type
14.10 Middle East & Africa (MEA) Toys & Games Market Size Forecast by Age Group
14.10.1 5-12 Yrs
14.10.2 12-18 Yrs
14.10.3 3-5Yrs
14.10.4 Above 18
14.10.5 0-3 Yrs
14.11 Basis Point Share (BPS) Analysis by Age Group
14.12 Absolute $ Opportunity Assessment by Age Group
14.13 Market Attractiveness Analysis by Age Group
14.14 Middle East & Africa (MEA) Toys & Games Market Size Forecast by Distribution Channel
14.14.1 Departmental Stores
14.14.2 Dedicated Stores
14.14.3 Specialty Stores
14.14.4 Gift Shops
14.14.5 Shopping Malls
14.14.6 Hypermarkets/Supermarkets
14.14.7 Online Channels And Others
14.15 Basis Point Share (BPS) Analysis by Distribution Channel
14.16 Absolute $ Opportunity Assessment by Distribution Channel
14.17 Market Attractiveness Analysis by Distribution Channel
Chapter 15 Competition Landscape
15.1 Toys & Games Market: Competitive Dashboard
15.2 Global Toys & Games Market: Market Share Analysis, 2019
15.3 Company Profiles (Details – Overview, Financials, Developments, Strategy)
15.3.1 Tomy Company Ltd.
15.3.2 Atlas Games LLC.
15.3.3 Mattel Inc.
15.3.4 Vtech Holdings Ltd.
15.3.5 Thames & Kosmos LLC.
15.3.6 Clementoni S.p.A.
15.3.7 Goliath Games LLC.
15.3.8 Ravensburger AG.
15.3.9 LEGO Brand Retail Inc.
15.3.10 Hasbro Inc.