The Global Puzzle Video Game Market size is expected to grow at a CAGR of 6.5% during the forecast period (from 2021-2028). The increasing number of mobile phones and tablets in developing countries, coupled with the rise in internet connectivity, has led to an increase in the popularity of puzzle games. In addition, due to increased participation from women gamers who typically prefer puzzles over other types of games, there has been a growing demand for such games globally.
Puzzle Video Games are a subgenre of puzzle games. They typically involve the player figuring out how to solve puzzles or challenges by applying logic and intuition to various clues, objects, and features. Puzzles can be divided into numerous categories such as: classic (i.e., Rubik's cube), word completion/cryptic crossword style (e.g., Boggle) number placement problem solving (e.g., Sudoku), sliding block puzzles (aka Tetris).
On the basis of Types, the market is segmented into Free for Charge and One-time Billing.
A free-for-charge puzzle video game is a type of computer or mobile game that you can play without paying anything. There are some restrictions like in-game ads or other types of limitations.
One-time billing is a one-time payment for the purchase of an item. The price to buy this type of puzzle video game from developers, publishers, or digital distribution platforms usually ranges between $0 and $100. This type of software needs players to pay in advance before playing, which means they do not have any access to content until their payment has been successfully confirmed by the system.
On the basis of Application, the market is segmented into Private Computers, Mobile Phones, Game Console.
The most common use of puzzle video games in private computers is to develop cognitive skills and stimulate the player’s brain. They are also used as a therapeutic activity for those who are experiencing mental or emotional difficulties, such as depression. The game helps them escape from their problems by focusing on solving puzzles within an imaginary world.
Puzzle video games are popular on mobile phones because of the convenience and accessibility of these devices. Due to their ease of playing, puzzle video game apps provide a user-friendly experience that can be enjoyed anywhere at any time. In addition, due to the popularity of social media platforms such as Facebook (FB), people have become accustomed to being able to play individualized puzzles while they communicate with friends via messages or chats on these networks.
One-time Billing: Puzzle video games for game consoles are purchased at a one-time fee. This is the most common form of puzzle video game and it caters to all age groups.
Free For Charge: In this case, players need not pay any charge either one-time or recurring. It has been observed that puzzles like Tetris have taken up this model since they do not require high maintenance cost owing to its mechanics which does not give rise to more than two levels of playing depth while there are complex puzzlers with many layers who would incur an increase in running costs over time as new content was added or upgraded.
On the basis of Region, the market is segmented into North America, Latin America, Europe, Asia Pacific, and Middle East & Africa. The Asia Pacific is the largest market for puzzle video games followed by North America owing to its large population base and availability of advanced electronic gadgets in countries like China and India which have led to an increase in penetration of puzzles on smartphones as well as gaming consoles with a rising inclination towards downloading free content.
Europe has emerged as the fastest-growing market when compared to other regions due to high adoption rates across developed markets such as Germany, Spain, or France where online gaming platforms are popular among gamers who want more than just one-time fee payment models. In this region, there has also been an exponential growth in awareness about puzzle games through digital media channels which helped raise their popularity.
Increase in disposable income and technological advances, which lead to an increase in demand for digital content such as mobile apps or games. The emergence of new types of puzzles that are more complex than conventional puzzles like Sudoku, Shikaku, and Kakuro. These newer types of puzzles have created a need among users who want to improve their mental performance by actively solving difficult problems.
Puzzles with no less than 100 pieces can be found on different platforms including Facebook and YouTube channels where people share tips on how to solve them quickly without using any hints provided within the app itself. This creates a demand among these gamers who seek challenging brain teasers.
Up Market Research published a new report titled “Puzzle Video Game Market research report which is segmented by Types (One-time Billing, Free for Charge), By Applications (Private Computer, Mobile Phone, Game Console), By Players/Companies Tencent Games, Fireproof Games, IDreamSky, NetEase Games, Happy Elements, Leiting Games, CottonGame, No Brakes Games, Valve, Rusty Lake, Onyx Lute”.
Report Attributes | Report Details |
Report Title | Puzzle Video Game Market Research Report |
By Type | One-time Billing, Free for Charge |
By Application | Private Computer, Mobile Phone, Game Console |
By Companies | Tencent Games, Fireproof Games, IDreamSky, NetEase Games, Happy Elements, Leiting Games, CottonGame, No Brakes Games, Valve, Rusty Lake, Onyx Lute |
Regions Covered | North America, Europe, APAC, Latin America, MEA |
Base Year | 2020 |
Historical Year | 2018 to 2019 (Data from 2010 can be provided as per availability) |
Forecast Year | 2028 |
Number of Pages | 223 |
Number of Tables & Figures | 157 |
Customization Available | Yes, the report can be customized as per your need. |
The report covers comprehensive data on emerging trends, market drivers, growth opportunities, and restraints that can change the market dynamics of the industry. It provides an in-depth analysis of the market segments which include products, applications, and competitor analysis.
The market is segmented by Type One-time Billing, Free for Charge and By Application Private Computer, Mobile Phone, Game Console.
Some of the companies that are profiled in this report are:
Puzzle Video Game Market research report delivers a close watch on leading competitors with strategic analysis, micro and macro market trend and scenarios, pricing analysis and a holistic overview of the market situations in the forecast period. It is a professional and a detailed report focusing on primary and secondary drivers, market share, leading segments and geographical analysis. Further, key players, major collaborations, merger & acquisitions along with trending innovation and business policies are reviewed in the report.
Key Benefits for Industry Participants & Stakeholders:
Based on region, the market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & Africa (MEA). North America region is further bifurcated into countries such as U.S., and Canada. The Europe region is further categorized into U.K., France, Germany, Italy, Spain, Russia, and Rest of Europe. Asia Pacific is further segmented into China, Japan, South Korea, India, Australia, South East Asia, and Rest of Asia Pacific. Latin America region is further segmented into Brazil, Mexico, and Rest of Latin America, and the MEA region is further divided into GCC, Turkey, South Africa, and Rest of MEA.
We have studied the Puzzle Video Game Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2028.
How you may use our products:
Reasons to Purchase the Puzzle Video Game Market Report:
Some other reports from this category!