Global Human Augmentation Market by Technology (Exoskeleton, Intelligent Virtual Assistants, Wearable, Augmented Reality, Virtual Reality), by Industry Vertical (Aerospace, Defense, Education, Medical, Energy & Utility, Industrial, Consumers, Healthcare), by Application (Enterprise, Consumer), by Device (Body Worn, Non-body Worn) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast To 2028
Up Market Research published a new report titled “Human Augmentation Market research report which is segmented by Technology (Exoskeleton, Intelligent Virtual Assistants, Wearable, Augmented Reality, Virtual Reality), by Industry Vertical (Aerospace, Defense, Education, Medical, Energy & Utility, Industrial, Consumers, Healthcare), by Application (Enterprise, Consumer), by Device (Body Worn, Non-body Worn), By Players/Companies Life Sense Group B.V (Netherlands), Rex Bionics (New Zealand), Guangdong BBK Electronics Co. Ltd. (China), Goqii (US), Atheer Inc. (US)., B-Temia Inc. (Canada), Garmin (US), Jawbone Inc. (US), Atoun (Japan), Magic Leap Inc. (US), Ekso Bionics Holdings Inc. (US), Samsung Electronics Co. Ltd. (South Korea), Fossil Group Inc. (US), P&S Mechanics. (South Korea), Casio (Japan), Polar Electro (Finland), Google Inc. (US), Mobvoi (China), Vuzix Corporation (US), Rewalk Robotics Inc. (Israel)”. As per the study the market is expected to grow at a CAGR of XX% in the forecast period.
Report Scope
Report Attributes | Report Details |
Report Title | Human Augmentation Market Research Report |
By Technology | Exoskeleton, Intelligent Virtual Assistants, Wearable, Augmented Reality, Virtual Reality |
By Industry Vertical | Aerospace, Defense, Education, Medical, Energy & Utility, Industrial, Consumers, Healthcare |
By Application | Enterprise, Consumer |
By Device | Body Worn, Non-body Worn |
By Companies | Life Sense Group B.V (Netherlands), Rex Bionics (New Zealand), Guangdong BBK Electronics Co. Ltd. (China), Goqii (US), Atheer Inc. (US)., B-Temia Inc. (Canada), Garmin (US), Jawbone Inc. (US), Atoun (Japan), Magic Leap Inc. (US), Ekso Bionics Holdings Inc. (US), Samsung Electronics Co. Ltd. (South Korea), Fossil Group Inc. (US), P&S Mechanics. (South Korea), Casio (Japan), Polar Electro (Finland), Google Inc. (US), Mobvoi (China), Vuzix Corporation (US), Rewalk Robotics Inc. (Israel) |
Regions Covered | North America, Europe, APAC, Latin America, MEA |
Base Year | 2020 |
Historical Year | 2018 to 2019 (Data from 2010 can be provided as per availability) |
Forecast Year | 2028 |
Number of Pages | 212 |
Number of Tables & Figures | 149 |
Customization Available | Yes, the report can be customized as per your need. |
The report covers comprehensive data on emerging trends, market drivers, growth opportunities, and restraints that can change the market dynamics of the industry. It provides an in-depth analysis of the market segments which include products, applications, and competitor analysis.
Global Human Augmentation Market Report Segments:
The market is segmented by Technology (Exoskeleton, Intelligent Virtual Assistants, Wearable, Augmented Reality, Virtual Reality), by Industry Vertical (Aerospace, Defense, Education, Medical, Energy & Utility, Industrial, Consumers, Healthcare), by Application (Enterprise, Consumer), by Device (Body Worn, Non-body Worn).
Some of the companies that are profiled in this report are:
- Life Sense Group B.V (Netherlands)
- Rex Bionics (New Zealand)
- Guangdong BBK Electronics Co. Ltd. (China)
- Goqii (US)
- Atheer Inc. (US).
- B-Temia Inc. (Canada)
- Garmin (US)
- Jawbone Inc. (US)
- Atoun (Japan)
- Magic Leap Inc. (US)
- Ekso Bionics Holdings Inc. (US)
- Samsung Electronics Co. Ltd. (South Korea)
- Fossil Group Inc. (US)
- P&S Mechanics. (South Korea)
- Casio (Japan)
- Polar Electro (Finland)
- Google Inc. (US)
- Mobvoi (China)
- Vuzix Corporation (US)
- Rewalk Robotics Inc. (Israel)
Human Augmentation Market research report delivers a close watch on leading competitors with strategic analysis, micro and macro market trend and scenarios, pricing analysis and a holistic overview of the market situations in the forecast period. It is a professional and a detailed report focusing on primary and secondary drivers, market share, leading segments and geographical analysis. Further, key players, major collaborations, merger & acquisitions along with trending innovation and business policies are reviewed in the report.
Key Benefits for Industry Participants & Stakeholders:
- Industry drivers, restraints, and opportunities covered in the study
- Neutral perspective on the market performance
- Recent industry trends and developments
- Competitive landscape & strategies of key players
- Potential & niche segments and regions exhibiting promising growth covered
- Historical, current, and projected market size, in terms of value
- In-depth analysis of the Human Augmentation Market
Overview of the regional outlook of the Human Augmentation Market:
Based on region, the market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & Africa (MEA). North America region is further bifurcated into countries such as U.S., and Canada. The Europe region is further categorized into U.K., France, Germany, Italy, Spain, Russia, and Rest of Europe. Asia Pacific is further segmented into China, Japan, South Korea, India, Australia, South East Asia, and Rest of Asia Pacific. Latin America region is further segmented into Brazil, Mexico, and Rest of Latin America, and the MEA region is further divided into GCC, Turkey, South Africa, and Rest of MEA.
Highlights of The Human Augmentation Market Report:
- The market structure and projections for the coming years.
- Drivers, restraints, opportunities, and current trends of Human Augmentation Market.
- Historical data and forecast.
- Estimations for the forecast period 2028.
- Developments and trends in the market.
1. Exoskeleton
2. Intelligent Virtual Assistants
3. Wearable
4. Augmented Reality
5. Virtual Reality
7. By Industry Vertical:1. Aerospace
2. Defense
3. Education
4. Medical
5. Energy & Utility
6. Industrial
7. Consumers
8. Healthcare
8. By Application:1. Enterprise
2. Consumer
9. By Device:1. Body Worn
2. Non-body Worn
- Market scenario by region, sub-region, and country.
- Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
- Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
- Government Policies, Macro & Micro economic factors are also included in the report.
We have studied the Human Augmentation Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2028.
How you may use our products:
- Correctly Positioning New Products
- Market Entry Strategies
- Business Expansion Strategies
- Consumer Insights
- Understanding Competition Scenario
- Product & Brand Management
- Channel & Customer Management
- Identifying Appropriate Advertising Appeals
Reasons to Purchase the Human Augmentation Market Report:
- The report includes a plethora of information such as market dynamics scenario and opportunities during the forecast period
- Segments and sub-segments include quantitative, qualitative, value (USD Million,) and volume (Units Million) data.
- Regional, sub-regional, and country level data includes the demand and supply forces along with their influence on the market.
- The competitive landscape comprises share of key players, new developments, and strategies in the last three years.
- Comprehensive companies offering products, relevant financial information, recent developments, SWOT analysis, and strategies by these players.
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Human Augmentation Market Overview
4.1 Introduction
4.1.1 Market Taxonomy
4.1.2 Market Definition
4.1.3 Macro-Economic Factors Impacting the Market Growth
4.2 Human Augmentation Market Dynamics
4.2.1 Market Drivers
4.2.2 Market Restraints
4.2.3 Market Opportunity
4.3 Human Augmentation Market - Supply Chain Analysis
4.3.1 List of Key Suppliers
4.3.2 List of Key Distributors
4.3.3 List of Key Consumers
4.4 Key Forces Shaping the Human Augmentation Market
4.4.1 Bargaining Power of Suppliers
4.4.2 Bargaining Power of Buyers
4.4.3 Threat of Substitution
4.4.4 Threat of New Entrants
4.4.5 Competitive Rivalry
4.5 Global Human Augmentation Market Size & Forecast, 2018-2028
4.5.1 Human Augmentation Market Size and Y-o-Y Growth
4.5.2 Human Augmentation Market Absolute $ Opportunity
Chapter 5 Global Human Augmentation Market Analysis and Forecast by Technology
5.1 Introduction
5.1.1 Key Market Trends & Growth Opportunities by Technology
5.1.2 Basis Point Share (BPS) Analysis by Technology
5.1.3 Absolute $ Opportunity Assessment by Technology
5.2 Human Augmentation Market Size Forecast by Technology
5.2.1 Exoskeleton
5.2.2 Intelligent Virtual Assistants
5.2.3 Wearable
5.2.4 Augmented Reality
5.2.5 Virtual Reality
5.3 Market Attractiveness Analysis by Technology
Chapter 6 Global Human Augmentation Market Analysis and Forecast by Industry Vertical
6.1 Introduction
6.1.1 Key Market Trends & Growth Opportunities by Industry Vertical
6.1.2 Basis Point Share (BPS) Analysis by Industry Vertical
6.1.3 Absolute $ Opportunity Assessment by Industry Vertical
6.2 Human Augmentation Market Size Forecast by Industry Vertical
6.2.1 Aerospace
6.2.2 Defense
6.2.3 Education
6.2.4 Medical
6.2.5 Energy & Utility
6.2.6 Industrial
6.2.7 Consumers
6.2.8 Healthcare
6.3 Market Attractiveness Analysis by Industry Vertical
Chapter 7 Global Human Augmentation Market Analysis and Forecast by Application
7.1 Introduction
7.1.1 Key Market Trends & Growth Opportunities by Application
7.1.2 Basis Point Share (BPS) Analysis by Application
7.1.3 Absolute $ Opportunity Assessment by Application
7.2 Human Augmentation Market Size Forecast by Application
7.2.1 Enterprise
7.2.2 Consumer
7.3 Market Attractiveness Analysis by Application
Chapter 8 Global Human Augmentation Market Analysis and Forecast by Device
8.1 Introduction
8.1.1 Key Market Trends & Growth Opportunities by Device
8.1.2 Basis Point Share (BPS) Analysis by Device
8.1.3 Absolute $ Opportunity Assessment by Device
8.2 Human Augmentation Market Size Forecast by Device
8.2.1 Body Worn
8.2.2 Non-body Worn
8.3 Market Attractiveness Analysis by Device
Chapter 9 Global Human Augmentation Market Analysis and Forecast by Region
9.1 Introduction
9.1.1 Key Market Trends & Growth Opportunities by Region
9.1.2 Basis Point Share (BPS) Analysis by Region
9.1.3 Absolute $ Opportunity Assessment by Region
9.2 Human Augmentation Market Size Forecast by Region
9.2.1 North America
9.2.2 Europe
9.2.3 Asia Pacific
9.2.4 Latin America
9.2.5 Middle East & Africa (MEA)
9.3 Market Attractiveness Analysis by Region
Chapter 10 Coronavirus Disease (COVID-19) Impact
10.1 Introduction
10.2 Current & Future Impact Analysis
10.3 Economic Impact Analysis
10.4 Government Policies
10.5 Investment Scenario
Chapter 11 North America Human Augmentation Analysis and Forecast
11.1 Introduction
11.2 North America Human Augmentation Market Size Forecast by Country
11.2.1 U.S.
11.2.2 Canada
11.3 Basis Point Share (BPS) Analysis by Country
11.4 Absolute $ Opportunity Assessment by Country
11.5 Market Attractiveness Analysis by Country
11.6 North America Human Augmentation Market Size Forecast by Technology
11.6.1 Exoskeleton
11.6.2 Intelligent Virtual Assistants
11.6.3 Wearable
11.6.4 Augmented Reality
11.6.5 Virtual Reality
11.7 Basis Point Share (BPS) Analysis by Technology
11.8 Absolute $ Opportunity Assessment by Technology
11.9 Market Attractiveness Analysis by Technology
11.10 North America Human Augmentation Market Size Forecast by Industry Vertical
11.10.1 Aerospace
11.10.2 Defense
11.10.3 Education
11.10.4 Medical
11.10.5 Energy & Utility
11.10.6 Industrial
11.10.7 Consumers
11.10.8 Healthcare
11.11 Basis Point Share (BPS) Analysis by Industry Vertical
11.12 Absolute $ Opportunity Assessment by Industry Vertical
11.13 Market Attractiveness Analysis by Industry Vertical
11.14 North America Human Augmentation Market Size Forecast by Application
11.14.1 Enterprise
11.14.2 Consumer
11.15 Basis Point Share (BPS) Analysis by Application
11.16 Absolute $ Opportunity Assessment by Application
11.17 Market Attractiveness Analysis by Application
11.18 North America Human Augmentation Market Size Forecast by Device
11.18.1 Body Worn
11.18.2 Non-body Worn
11.19 Basis Point Share (BPS) Analysis by Device
11.20 Absolute $ Opportunity Assessment by Device
11.21 Market Attractiveness Analysis by Device
Chapter 12 Europe Human Augmentation Analysis and Forecast
12.1 Introduction
12.2 Europe Human Augmentation Market Size Forecast by Country
12.2.1 Germany
12.2.2 France
12.2.3 Italy
12.2.4 U.K.
12.2.5 Spain
12.2.6 Russia
12.2.7 Rest of Europe
12.3 Basis Point Share (BPS) Analysis by Country
12.4 Absolute $ Opportunity Assessment by Country
12.5 Market Attractiveness Analysis by Country
12.6 Europe Human Augmentation Market Size Forecast by Technology
12.6.1 Exoskeleton
12.6.2 Intelligent Virtual Assistants
12.6.3 Wearable
12.6.4 Augmented Reality
12.6.5 Virtual Reality
12.7 Basis Point Share (BPS) Analysis by Technology
12.8 Absolute $ Opportunity Assessment by Technology
12.9 Market Attractiveness Analysis by Technology
12.10 Europe Human Augmentation Market Size Forecast by Industry Vertical
12.10.1 Aerospace
12.10.2 Defense
12.10.3 Education
12.10.4 Medical
12.10.5 Energy & Utility
12.10.6 Industrial
12.10.7 Consumers
12.10.8 Healthcare
12.11 Basis Point Share (BPS) Analysis by Industry Vertical
12.12 Absolute $ Opportunity Assessment by Industry Vertical
12.13 Market Attractiveness Analysis by Industry Vertical
12.14 Europe Human Augmentation Market Size Forecast by Application
12.14.1 Enterprise
12.14.2 Consumer
12.15 Basis Point Share (BPS) Analysis by Application
12.16 Absolute $ Opportunity Assessment by Application
12.17 Market Attractiveness Analysis by Application
12.18 Europe Human Augmentation Market Size Forecast by Device
12.18.1 Body Worn
12.18.2 Non-body Worn
12.19 Basis Point Share (BPS) Analysis by Device
12.20 Absolute $ Opportunity Assessment by Device
12.21 Market Attractiveness Analysis by Device
Chapter 13 Asia Pacific Human Augmentation Analysis and Forecast
13.1 Introduction
13.2 Asia Pacific Human Augmentation Market Size Forecast by Country
13.2.1 China
13.2.2 Japan
13.2.3 South Korea
13.2.4 India
13.2.5 Australia
13.2.6 South East Asia (SEA)
13.2.7 Rest of Asia Pacific (APAC)
13.3 Basis Point Share (BPS) Analysis by Country
13.4 Absolute $ Opportunity Assessment by Country
13.5 Market Attractiveness Analysis by Country
13.6 Asia Pacific Human Augmentation Market Size Forecast by Technology
13.6.1 Exoskeleton
13.6.2 Intelligent Virtual Assistants
13.6.3 Wearable
13.6.4 Augmented Reality
13.6.5 Virtual Reality
13.7 Basis Point Share (BPS) Analysis by Technology
13.8 Absolute $ Opportunity Assessment by Technology
13.9 Market Attractiveness Analysis by Technology
13.10 Asia Pacific Human Augmentation Market Size Forecast by Industry Vertical
13.10.1 Aerospace
13.10.2 Defense
13.10.3 Education
13.10.4 Medical
13.10.5 Energy & Utility
13.10.6 Industrial
13.10.7 Consumers
13.10.8 Healthcare
13.11 Basis Point Share (BPS) Analysis by Industry Vertical
13.12 Absolute $ Opportunity Assessment by Industry Vertical
13.13 Market Attractiveness Analysis by Industry Vertical
13.14 Asia Pacific Human Augmentation Market Size Forecast by Application
13.14.1 Enterprise
13.14.2 Consumer
13.15 Basis Point Share (BPS) Analysis by Application
13.16 Absolute $ Opportunity Assessment by Application
13.17 Market Attractiveness Analysis by Application
13.18 Asia Pacific Human Augmentation Market Size Forecast by Device
13.18.1 Body Worn
13.18.2 Non-body Worn
13.19 Basis Point Share (BPS) Analysis by Device
13.20 Absolute $ Opportunity Assessment by Device
13.21 Market Attractiveness Analysis by Device
Chapter 14 Latin America Human Augmentation Analysis and Forecast
14.1 Introduction
14.2 Latin America Human Augmentation Market Size Forecast by Country
14.2.1 Brazil
14.2.2 Mexico
14.2.3 Rest of Latin America (LATAM)
14.3 Basis Point Share (BPS) Analysis by Country
14.4 Absolute $ Opportunity Assessment by Country
14.5 Market Attractiveness Analysis by Country
14.6 Latin America Human Augmentation Market Size Forecast by Technology
14.6.1 Exoskeleton
14.6.2 Intelligent Virtual Assistants
14.6.3 Wearable
14.6.4 Augmented Reality
14.6.5 Virtual Reality
14.7 Basis Point Share (BPS) Analysis by Technology
14.8 Absolute $ Opportunity Assessment by Technology
14.9 Market Attractiveness Analysis by Technology
14.10 Latin America Human Augmentation Market Size Forecast by Industry Vertical
14.10.1 Aerospace
14.10.2 Defense
14.10.3 Education
14.10.4 Medical
14.10.5 Energy & Utility
14.10.6 Industrial
14.10.7 Consumers
14.10.8 Healthcare
14.11 Basis Point Share (BPS) Analysis by Industry Vertical
14.12 Absolute $ Opportunity Assessment by Industry Vertical
14.13 Market Attractiveness Analysis by Industry Vertical
14.14 Latin America Human Augmentation Market Size Forecast by Application
14.14.1 Enterprise
14.14.2 Consumer
14.15 Basis Point Share (BPS) Analysis by Application
14.16 Absolute $ Opportunity Assessment by Application
14.17 Market Attractiveness Analysis by Application
14.18 Latin America Human Augmentation Market Size Forecast by Device
14.18.1 Body Worn
14.18.2 Non-body Worn
14.19 Basis Point Share (BPS) Analysis by Device
14.20 Absolute $ Opportunity Assessment by Device
14.21 Market Attractiveness Analysis by Device
Chapter 15 Middle East & Africa (MEA) Human Augmentation Analysis and Forecast
15.1 Introduction
15.2 Middle East & Africa (MEA) Human Augmentation Market Size Forecast by Country
15.2.1 Saudi Arabia
15.2.2 South Africa
15.2.3 UAE
15.2.4 Rest of Middle East & Africa (MEA)
15.3 Basis Point Share (BPS) Analysis by Country
15.4 Absolute $ Opportunity Assessment by Country
15.5 Market Attractiveness Analysis by Country
15.6 Middle East & Africa (MEA) Human Augmentation Market Size Forecast by Technology
15.6.1 Exoskeleton
15.6.2 Intelligent Virtual Assistants
15.6.3 Wearable
15.6.4 Augmented Reality
15.6.5 Virtual Reality
15.7 Basis Point Share (BPS) Analysis by Technology
15.8 Absolute $ Opportunity Assessment by Technology
15.9 Market Attractiveness Analysis by Technology
15.10 Middle East & Africa (MEA) Human Augmentation Market Size Forecast by Industry Vertical
15.10.1 Aerospace
15.10.2 Defense
15.10.3 Education
15.10.4 Medical
15.10.5 Energy & Utility
15.10.6 Industrial
15.10.7 Consumers
15.10.8 Healthcare
15.11 Basis Point Share (BPS) Analysis by Industry Vertical
15.12 Absolute $ Opportunity Assessment by Industry Vertical
15.13 Market Attractiveness Analysis by Industry Vertical
15.14 Middle East & Africa (MEA) Human Augmentation Market Size Forecast by Application
15.14.1 Enterprise
15.14.2 Consumer
15.15 Basis Point Share (BPS) Analysis by Application
15.16 Absolute $ Opportunity Assessment by Application
15.17 Market Attractiveness Analysis by Application
15.18 Middle East & Africa (MEA) Human Augmentation Market Size Forecast by Device
15.18.1 Body Worn
15.18.2 Non-body Worn
15.19 Basis Point Share (BPS) Analysis by Device
15.20 Absolute $ Opportunity Assessment by Device
15.21 Market Attractiveness Analysis by Device
Chapter 16 Competition Landscape
16.1 Human Augmentation Market: Competitive Dashboard
16.2 Global Human Augmentation Market: Market Share Analysis, 2019
16.3 Company Profiles (Details – Overview, Financials, Developments, Strategy)
16.3.1 Life Sense Group B.V (Netherlands)
16.3.2 Rex Bionics (New Zealand)
16.3.3 Guangdong BBK Electronics Co. Ltd. (China)
16.3.4 Goqii (US)
16.3.5 Atheer Inc. (US).
16.3.6 B-Temia Inc. (Canada)
16.3.7 Garmin (US)
16.3.8 Jawbone Inc. (US)
16.3.9 Atoun (Japan)
16.3.10 Magic Leap Inc. (US)
16.3.11 Ekso Bionics Holdings Inc. (US)
16.3.12 Samsung Electronics Co. Ltd. (South Korea)
16.3.13 Fossil Group Inc. (US)
16.3.14 P&S Mechanics. (South Korea)
16.3.15 Casio (Japan)
16.3.16 Polar Electro (Finland)
16.3.17 Google Inc. (US)
16.3.18 Mobvoi (China)
16.3.19 Vuzix Corporation (US)
16.3.20 Rewalk Robotics Inc. (Israel)