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Global Extended Reality Market by Type (Consumer Engagement, Business Engagement), by Application (Mixed Reality, Virtual Reality, Augmented Reality), by Organization Size (Small & Medium-Sized Enterprises, Large Enterprises), by Industry Verticals (Manufacturing, Media & Entertainment, Telecommunications & IT, Consumer Goods & Retail, BFSI, Healthcare & Life Sciences, Government & Public Sector), by Component (Software, Services, Hardware) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast To 2028

  • Report ID: IC-68805
  • Author: Up Market Research
  • Rating: 4.7
  • Total Reviews: 63
  • No. Of Pages: 222
  • Format:
  • Pub. Date: 2021-08-21
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Up Market Research published a new report titled “Extended Reality Market research report which is segmented by Type (Consumer Engagement, Business Engagement), by Application (Mixed Reality, Virtual Reality, Augmented Reality), by Organization Size (Small & Medium-Sized Enterprises, Large Enterprises), by Industry Verticals (Manufacturing, Media & Entertainment, Telecommunications & IT, Consumer Goods & Retail, BFSI, Healthcare & Life Sciences, Government & Public Sector), by Component (Software, Services, Hardware), By Players/Companies HTC Corporation, Softweb Solutions Inc., SoftServe Inc., Major players analyzed in the market include Augray Ltd., Microsoft Corporation, VertexPlus Softwares Pvt. Ltd., SphereGen Technologies, Qualcomm Technologies Inc., Northern Digital Inc.”. As per the study the market is expected to grow at a CAGR of XX% in the forecast period.


Report Scope

Report AttributesReport Details
Report TitleExtended Reality Market Research Report
By TypeConsumer Engagement, Business Engagement
By ApplicationMixed Reality, Virtual Reality, Augmented Reality
By Organization SizeSmall & Medium-Sized Enterprises, Large Enterprises
By Industry VerticalsManufacturing, Media & Entertainment, Telecommunications & IT, Consumer Goods & Retail, BFSI, Healthcare & Life Sciences, Government & Public Sector
By ComponentSoftware, Services, Hardware
By CompaniesHTC Corporation, Softweb Solutions Inc., SoftServe Inc., Major players analyzed in the market include Augray Ltd., Microsoft Corporation, VertexPlus Softwares Pvt. Ltd., SphereGen Technologies, Qualcomm Technologies Inc., Northern Digital Inc.
Regions CoveredNorth America, Europe, APAC, Latin America, MEA
Base Year2020
Historical Year2018 to 2019 (Data from 2010 can be provided as per availability)
Forecast Year2028
Number of Pages222
Number of Tables & Figures156
Customization AvailableYes, the report can be customized as per your need.

The report covers comprehensive data on emerging trends, market drivers, growth opportunities, and restraints that can change the market dynamics of the industry. It provides an in-depth analysis of the market segments which include products, applications, and competitor analysis.


Global Extended Reality Industry Outlook

Global Extended Reality Market Report Segments:

The market is segmented by Type (Consumer Engagement, Business Engagement), by Application (Mixed Reality, Virtual Reality, Augmented Reality), by Organization Size (Small & Medium-Sized Enterprises, Large Enterprises), by Industry Verticals (Manufacturing, Media & Entertainment, Telecommunications & IT, Consumer Goods & Retail, BFSI, Healthcare & Life Sciences, Government & Public Sector), by Component (Software, Services, Hardware).


Some of the companies that are profiled in this report are:

  1. HTC Corporation
  2. Softweb Solutions Inc.
  3. SoftServe Inc.
  4. Major players analyzed in the market include Augray Ltd.
  5. Microsoft Corporation
  6. VertexPlus Softwares Pvt. Ltd.
  7. SphereGen Technologies
  8. Qualcomm Technologies Inc.
  9. Northern Digital Inc.

Extended Reality Market research report delivers a close watch on leading competitors with strategic analysis, micro and macro market trend and scenarios, pricing analysis and a holistic overview of the market situations in the forecast period. It is a professional and a detailed report focusing on primary and secondary drivers, market share, leading segments and geographical analysis. Further, key players, major collaborations, merger & acquisitions along with trending innovation and business policies are reviewed in the report.


Key Benefits for Industry Participants & Stakeholders:

  • Industry drivers, restraints, and opportunities covered in the study
  • Neutral perspective on the market performance
  • Recent industry trends and developments
  • Competitive landscape & strategies of key players
  • Potential & niche segments and regions exhibiting promising growth covered
  • Historical, current, and projected market size, in terms of value
  • In-depth analysis of the Extended Reality Market

Overview of the regional outlook of the Extended Reality Market:

Based on region, the market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & Africa (MEA). North America region is further bifurcated into countries such as U.S., and Canada. The Europe region is further categorized into U.K., France, Germany, Italy, Spain, Russia, and Rest of Europe. Asia Pacific is further segmented into China, Japan, South Korea, India, Australia, South East Asia, and Rest of Asia Pacific. Latin America region is further segmented into Brazil, Mexico, and Rest of Latin America, and the MEA region is further divided into GCC, Turkey, South Africa, and Rest of MEA.


Extended Reality Market Overview

Highlights of The Extended Reality Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of Extended Reality Market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2028.
  5. Developments and trends in the market.
        6. By Type:

                1. Consumer Engagement

                2. Business Engagement

        7. By Application:

                1. Mixed Reality

                2. Virtual Reality

                3. Augmented Reality

        8. By Organization Size:

                1. Small & Medium-Sized Enterprises

                2. Large Enterprises

        9. By Industry Verticals:

                1. Manufacturing

                2. Media & Entertainment

                3. Telecommunications & IT

                4. Consumer Goods & Retail

                5. BFSI

                6. Healthcare & Life Sciences

                7. Government & Public Sector

        10. By Component:

                1. Software

                2. Services

                3. Hardware

  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Extended Reality Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2028.


How you may use our products:

  • Correctly Positioning New Products
  • Market Entry Strategies
  • Business Expansion Strategies
  • Consumer Insights
  • Understanding Competition Scenario
  • Product & Brand Management
  • Channel & Customer Management
  • Identifying Appropriate Advertising Appeals

Extended Reality Market Trends

Reasons to Purchase the Extended Reality Market Report:

  • The report includes a plethora of information such as market dynamics scenario and opportunities during the forecast period
  • Segments and sub-segments include quantitative, qualitative, value (USD Million,) and volume (Units Million) data.
  • Regional, sub-regional, and country level data includes the demand and supply forces along with their influence on the market.
  • The competitive landscape comprises share of key players, new developments, and strategies in the last three years.
  • Comprehensive companies offering products, relevant financial information, recent developments, SWOT analysis, and strategies by these players.
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Extended Reality Market Overview
   4.1 Introduction 
      4.1.1 Market Taxonomy 
      4.1.2 Market Definition 
      4.1.3 Macro-Economic Factors Impacting the Market Growth 
   4.2 Extended Reality Market Dynamics 
      4.2.1 Market Drivers 
      4.2.2 Market Restraints 
      4.2.3 Market Opportunity 
   4.3 Extended Reality Market - Supply Chain Analysis 
      4.3.1 List of Key Suppliers 
      4.3.2 List of Key Distributors 
      4.3.3 List of Key Consumers 
   4.4 Key Forces Shaping the Extended Reality Market 
      4.4.1 Bargaining Power of Suppliers 
      4.4.2 Bargaining Power of Buyers 
      4.4.3 Threat of Substitution 
      4.4.4 Threat of New Entrants 
      4.4.5 Competitive Rivalry 
   4.5 Global Extended Reality Market Size & Forecast, 2018-2028 
      4.5.1 Extended Reality Market Size and Y-o-Y Growth 
      4.5.2 Extended Reality Market Absolute $ Opportunity 


Chapter 5 Global Extended Reality Market Analysis and Forecast by Type
   5.1 Introduction
      5.1.1 Key Market Trends & Growth Opportunities by Type
      5.1.2 Basis Point Share (BPS) Analysis by Type
      5.1.3 Absolute $ Opportunity Assessment by Type
   5.2 Extended Reality Market Size Forecast by Type
      5.2.1 Consumer Engagement
      5.2.2 Business Engagement
   5.3 Market Attractiveness Analysis by Type

Chapter 6 Global Extended Reality Market Analysis and Forecast by Application
   6.1 Introduction
      6.1.1 Key Market Trends & Growth Opportunities by Application
      6.1.2 Basis Point Share (BPS) Analysis by Application
      6.1.3 Absolute $ Opportunity Assessment by Application
   6.2 Extended Reality Market Size Forecast by Application
      6.2.1 Mixed Reality
      6.2.2 Virtual Reality
      6.2.3 Augmented Reality
   6.3 Market Attractiveness Analysis by Application

Chapter 7 Global Extended Reality Market Analysis and Forecast by Organization Size
   7.1 Introduction
      7.1.1 Key Market Trends & Growth Opportunities by Organization Size
      7.1.2 Basis Point Share (BPS) Analysis by Organization Size
      7.1.3 Absolute $ Opportunity Assessment by Organization Size
   7.2 Extended Reality Market Size Forecast by Organization Size
      7.2.1 Small & Medium-Sized Enterprises
      7.2.2 Large Enterprises
   7.3 Market Attractiveness Analysis by Organization Size

Chapter 8 Global Extended Reality Market Analysis and Forecast by Industry Verticals
   8.1 Introduction
      8.1.1 Key Market Trends & Growth Opportunities by Industry Verticals
      8.1.2 Basis Point Share (BPS) Analysis by Industry Verticals
      8.1.3 Absolute $ Opportunity Assessment by Industry Verticals
   8.2 Extended Reality Market Size Forecast by Industry Verticals
      8.2.1 Manufacturing
      8.2.2 Media & Entertainment
      8.2.3 Telecommunications & IT
      8.2.4 Consumer Goods & Retail
      8.2.5 BFSI
      8.2.6 Healthcare & Life Sciences
      8.2.7 Government & Public Sector
   8.3 Market Attractiveness Analysis by Industry Verticals

Chapter 9 Global Extended Reality Market Analysis and Forecast by Component
   9.1 Introduction
      9.1.1 Key Market Trends & Growth Opportunities by Component
      9.1.2 Basis Point Share (BPS) Analysis by Component
      9.1.3 Absolute $ Opportunity Assessment by Component
   9.2 Extended Reality Market Size Forecast by Component
      9.2.1 Software
      9.2.2 Services
      9.2.3 Hardware
   9.3 Market Attractiveness Analysis by Component

Chapter 10 Global Extended Reality Market Analysis and Forecast by Region
   10.1 Introduction
      10.1.1 Key Market Trends & Growth Opportunities by Region
      10.1.2 Basis Point Share (BPS) Analysis by Region
      10.1.3 Absolute $ Opportunity Assessment by Region
   10.2 Extended Reality Market Size Forecast by Region
      10.2.1 North America
      10.2.2 Europe
      10.2.3 Asia Pacific
      10.2.4 Latin America
      10.2.5 Middle East & Africa (MEA)
   10.3 Market Attractiveness Analysis by Region

Chapter 11 Coronavirus Disease (COVID-19) Impact 
   11.1 Introduction 
   11.2 Current & Future Impact Analysis 
   11.3 Economic Impact Analysis 
   11.4 Government Policies 
   11.5 Investment Scenario

Chapter 12 North America Extended Reality Analysis and Forecast
   12.1 Introduction
   12.2 North America Extended Reality Market Size Forecast by Country
      12.2.1 U.S.
      12.2.2 Canada
   12.3 Basis Point Share (BPS) Analysis by Country
   12.4 Absolute $ Opportunity Assessment by Country
   12.5 Market Attractiveness Analysis by Country
   12.6 North America Extended Reality Market Size Forecast by Type
      12.6.1 Consumer Engagement
      12.6.2 Business Engagement
   12.7 Basis Point Share (BPS) Analysis by Type 
   12.8 Absolute $ Opportunity Assessment by Type 
   12.9 Market Attractiveness Analysis by Type
   12.10 North America Extended Reality Market Size Forecast by Application
      12.10.1 Mixed Reality
      12.10.2 Virtual Reality
      12.10.3 Augmented Reality
   12.11 Basis Point Share (BPS) Analysis by Application 
   12.12 Absolute $ Opportunity Assessment by Application 
   12.13 Market Attractiveness Analysis by Application
   12.14 North America Extended Reality Market Size Forecast by Organization Size
      12.14.1 Small & Medium-Sized Enterprises
      12.14.2 Large Enterprises
   12.15 Basis Point Share (BPS) Analysis by Organization Size 
   12.16 Absolute $ Opportunity Assessment by Organization Size 
   12.17 Market Attractiveness Analysis by Organization Size
   12.18 North America Extended Reality Market Size Forecast by Industry Verticals
      12.18.1 Manufacturing
      12.18.2 Media & Entertainment
      12.18.3 Telecommunications & IT
      12.18.4 Consumer Goods & Retail
      12.18.5 BFSI
      12.18.6 Healthcare & Life Sciences
      12.18.7 Government & Public Sector
   12.19 Basis Point Share (BPS) Analysis by Industry Verticals 
   12.20 Absolute $ Opportunity Assessment by Industry Verticals 
   12.21 Market Attractiveness Analysis by Industry Verticals
   12.22 North America Extended Reality Market Size Forecast by Component
      12.22.1 Software
      12.22.2 Services
      12.22.3 Hardware
   12.23 Basis Point Share (BPS) Analysis by Component 
   12.24 Absolute $ Opportunity Assessment by Component 
   12.25 Market Attractiveness Analysis by Component

Chapter 13 Europe Extended Reality Analysis and Forecast
   13.1 Introduction
   13.2 Europe Extended Reality Market Size Forecast by Country
      13.2.1 Germany
      13.2.2 France
      13.2.3 Italy
      13.2.4 U.K.
      13.2.5 Spain
      13.2.6 Russia
      13.2.7 Rest of Europe
   13.3 Basis Point Share (BPS) Analysis by Country
   13.4 Absolute $ Opportunity Assessment by Country
   13.5 Market Attractiveness Analysis by Country
   13.6 Europe Extended Reality Market Size Forecast by Type
      13.6.1 Consumer Engagement
      13.6.2 Business Engagement
   13.7 Basis Point Share (BPS) Analysis by Type 
   13.8 Absolute $ Opportunity Assessment by Type 
   13.9 Market Attractiveness Analysis by Type
   13.10 Europe Extended Reality Market Size Forecast by Application
      13.10.1 Mixed Reality
      13.10.2 Virtual Reality
      13.10.3 Augmented Reality
   13.11 Basis Point Share (BPS) Analysis by Application 
   13.12 Absolute $ Opportunity Assessment by Application 
   13.13 Market Attractiveness Analysis by Application
   13.14 Europe Extended Reality Market Size Forecast by Organization Size
      13.14.1 Small & Medium-Sized Enterprises
      13.14.2 Large Enterprises
   13.15 Basis Point Share (BPS) Analysis by Organization Size 
   13.16 Absolute $ Opportunity Assessment by Organization Size 
   13.17 Market Attractiveness Analysis by Organization Size
   13.18 Europe Extended Reality Market Size Forecast by Industry Verticals
      13.18.1 Manufacturing
      13.18.2 Media & Entertainment
      13.18.3 Telecommunications & IT
      13.18.4 Consumer Goods & Retail
      13.18.5 BFSI
      13.18.6 Healthcare & Life Sciences
      13.18.7 Government & Public Sector
   13.19 Basis Point Share (BPS) Analysis by Industry Verticals 
   13.20 Absolute $ Opportunity Assessment by Industry Verticals 
   13.21 Market Attractiveness Analysis by Industry Verticals
   13.22 Europe Extended Reality Market Size Forecast by Component
      13.22.1 Software
      13.22.2 Services
      13.22.3 Hardware
   13.23 Basis Point Share (BPS) Analysis by Component 
   13.24 Absolute $ Opportunity Assessment by Component 
   13.25 Market Attractiveness Analysis by Component

Chapter 14 Asia Pacific Extended Reality Analysis and Forecast
   14.1 Introduction
   14.2 Asia Pacific Extended Reality Market Size Forecast by Country
      14.2.1 China
      14.2.2 Japan
      14.2.3 South Korea
      14.2.4 India
      14.2.5 Australia
      14.2.6 South East Asia (SEA)
      14.2.7 Rest of Asia Pacific (APAC)
   14.3 Basis Point Share (BPS) Analysis by Country
   14.4 Absolute $ Opportunity Assessment by Country
   14.5 Market Attractiveness Analysis by Country
   14.6 Asia Pacific Extended Reality Market Size Forecast by Type
      14.6.1 Consumer Engagement
      14.6.2 Business Engagement
   14.7 Basis Point Share (BPS) Analysis by Type 
   14.8 Absolute $ Opportunity Assessment by Type 
   14.9 Market Attractiveness Analysis by Type
   14.10 Asia Pacific Extended Reality Market Size Forecast by Application
      14.10.1 Mixed Reality
      14.10.2 Virtual Reality
      14.10.3 Augmented Reality
   14.11 Basis Point Share (BPS) Analysis by Application 
   14.12 Absolute $ Opportunity Assessment by Application 
   14.13 Market Attractiveness Analysis by Application
   14.14 Asia Pacific Extended Reality Market Size Forecast by Organization Size
      14.14.1 Small & Medium-Sized Enterprises
      14.14.2 Large Enterprises
   14.15 Basis Point Share (BPS) Analysis by Organization Size 
   14.16 Absolute $ Opportunity Assessment by Organization Size 
   14.17 Market Attractiveness Analysis by Organization Size
   14.18 Asia Pacific Extended Reality Market Size Forecast by Industry Verticals
      14.18.1 Manufacturing
      14.18.2 Media & Entertainment
      14.18.3 Telecommunications & IT
      14.18.4 Consumer Goods & Retail
      14.18.5 BFSI
      14.18.6 Healthcare & Life Sciences
      14.18.7 Government & Public Sector
   14.19 Basis Point Share (BPS) Analysis by Industry Verticals 
   14.20 Absolute $ Opportunity Assessment by Industry Verticals 
   14.21 Market Attractiveness Analysis by Industry Verticals
   14.22 Asia Pacific Extended Reality Market Size Forecast by Component
      14.22.1 Software
      14.22.2 Services
      14.22.3 Hardware
   14.23 Basis Point Share (BPS) Analysis by Component 
   14.24 Absolute $ Opportunity Assessment by Component 
   14.25 Market Attractiveness Analysis by Component

Chapter 15 Latin America Extended Reality Analysis and Forecast
   15.1 Introduction
   15.2 Latin America Extended Reality Market Size Forecast by Country
      15.2.1 Brazil
      15.2.2 Mexico
      15.2.3 Rest of Latin America (LATAM)
   15.3 Basis Point Share (BPS) Analysis by Country
   15.4 Absolute $ Opportunity Assessment by Country
   15.5 Market Attractiveness Analysis by Country
   15.6 Latin America Extended Reality Market Size Forecast by Type
      15.6.1 Consumer Engagement
      15.6.2 Business Engagement
   15.7 Basis Point Share (BPS) Analysis by Type 
   15.8 Absolute $ Opportunity Assessment by Type 
   15.9 Market Attractiveness Analysis by Type
   15.10 Latin America Extended Reality Market Size Forecast by Application
      15.10.1 Mixed Reality
      15.10.2 Virtual Reality
      15.10.3 Augmented Reality
   15.11 Basis Point Share (BPS) Analysis by Application 
   15.12 Absolute $ Opportunity Assessment by Application 
   15.13 Market Attractiveness Analysis by Application
   15.14 Latin America Extended Reality Market Size Forecast by Organization Size
      15.14.1 Small & Medium-Sized Enterprises
      15.14.2 Large Enterprises
   15.15 Basis Point Share (BPS) Analysis by Organization Size 
   15.16 Absolute $ Opportunity Assessment by Organization Size 
   15.17 Market Attractiveness Analysis by Organization Size
   15.18 Latin America Extended Reality Market Size Forecast by Industry Verticals
      15.18.1 Manufacturing
      15.18.2 Media & Entertainment
      15.18.3 Telecommunications & IT
      15.18.4 Consumer Goods & Retail
      15.18.5 BFSI
      15.18.6 Healthcare & Life Sciences
      15.18.7 Government & Public Sector
   15.19 Basis Point Share (BPS) Analysis by Industry Verticals 
   15.20 Absolute $ Opportunity Assessment by Industry Verticals 
   15.21 Market Attractiveness Analysis by Industry Verticals
   15.22 Latin America Extended Reality Market Size Forecast by Component
      15.22.1 Software
      15.22.2 Services
      15.22.3 Hardware
   15.23 Basis Point Share (BPS) Analysis by Component 
   15.24 Absolute $ Opportunity Assessment by Component 
   15.25 Market Attractiveness Analysis by Component

Chapter 16 Middle East & Africa (MEA) Extended Reality Analysis and Forecast
   16.1 Introduction
   16.2 Middle East & Africa (MEA) Extended Reality Market Size Forecast by Country
      16.2.1 Saudi Arabia
      16.2.2 South Africa
      16.2.3 UAE
      16.2.4 Rest of Middle East & Africa (MEA)
   16.3 Basis Point Share (BPS) Analysis by Country
   16.4 Absolute $ Opportunity Assessment by Country
   16.5 Market Attractiveness Analysis by Country
   16.6 Middle East & Africa (MEA) Extended Reality Market Size Forecast by Type
      16.6.1 Consumer Engagement
      16.6.2 Business Engagement
   16.7 Basis Point Share (BPS) Analysis by Type 
   16.8 Absolute $ Opportunity Assessment by Type 
   16.9 Market Attractiveness Analysis by Type
   16.10 Middle East & Africa (MEA) Extended Reality Market Size Forecast by Application
      16.10.1 Mixed Reality
      16.10.2 Virtual Reality
      16.10.3 Augmented Reality
   16.11 Basis Point Share (BPS) Analysis by Application 
   16.12 Absolute $ Opportunity Assessment by Application 
   16.13 Market Attractiveness Analysis by Application
   16.14 Middle East & Africa (MEA) Extended Reality Market Size Forecast by Organization Size
      16.14.1 Small & Medium-Sized Enterprises
      16.14.2 Large Enterprises
   16.15 Basis Point Share (BPS) Analysis by Organization Size 
   16.16 Absolute $ Opportunity Assessment by Organization Size 
   16.17 Market Attractiveness Analysis by Organization Size
   16.18 Middle East & Africa (MEA) Extended Reality Market Size Forecast by Industry Verticals
      16.18.1 Manufacturing
      16.18.2 Media & Entertainment
      16.18.3 Telecommunications & IT
      16.18.4 Consumer Goods & Retail
      16.18.5 BFSI
      16.18.6 Healthcare & Life Sciences
      16.18.7 Government & Public Sector
   16.19 Basis Point Share (BPS) Analysis by Industry Verticals 
   16.20 Absolute $ Opportunity Assessment by Industry Verticals 
   16.21 Market Attractiveness Analysis by Industry Verticals
   16.22 Middle East & Africa (MEA) Extended Reality Market Size Forecast by Component
      16.22.1 Software
      16.22.2 Services
      16.22.3 Hardware
   16.23 Basis Point Share (BPS) Analysis by Component 
   16.24 Absolute $ Opportunity Assessment by Component 
   16.25 Market Attractiveness Analysis by Component

Chapter 17 Competition Landscape 
   17.1 Extended Reality Market: Competitive Dashboard
   17.2 Global Extended Reality Market: Market Share Analysis, 2019
   17.3 Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      17.3.1 HTC Corporation
      17.3.2 Softweb Solutions Inc.
      17.3.3 SoftServe Inc.
      17.3.4 Major players analyzed in the market include Augray Ltd.
      17.3.5 Microsoft Corporation
      17.3.6 VertexPlus Softwares Pvt. Ltd.
      17.3.7 SphereGen Technologies
      17.3.8 Qualcomm Technologies Inc.
      17.3.9 Northern Digital Inc.
Segments Covered in the Report
The global Extended Reality market has been segmented based on

By Type
  • Consumer Engagement
  • Business Engagement
By Application
  • Mixed Reality
  • Virtual Reality
  • Augmented Reality
By Organization Size
  • Small & Medium-Sized Enterprises
  • Large Enterprises
By Industry Verticals
  • Manufacturing
  • Media & Entertainment
  • Telecommunications & IT
  • Consumer Goods & Retail
  • BFSI
  • Healthcare & Life Sciences
  • Government & Public Sector
By Component
  • Software
  • Services
  • Hardware
Regions
  • Asia Pacific
  • North America
  • Latin America
  • Europe
  • Middle East & Africa
Key Players
  • HTC Corporation
  • Softweb Solutions Inc.
  • SoftServe Inc.
  • Major players analyzed in the market include Augray Ltd.
  • Microsoft Corporation
  • VertexPlus Softwares Pvt. Ltd.
  • SphereGen Technologies
  • Qualcomm Technologies Inc.
  • Northern Digital Inc.

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