Global Augmented Reality in BFSI Market by Component (Service, Hardware, Software), by Enterprise Size (Small & Medium Enterprises, Large Enterprise), by Device Type (Heads-Up Display, Stationary AR Systems, Smart Glasses, Head Mounted Display, Hand-Held Devices), by Deployment (On-Premise, Cloud) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast To 2028
Up Market Research published a new report titled “Augmented Reality in BFSI Market research report which is segmented by Component (Service, Hardware, Software), by Enterprise Size (Small & Medium Enterprises, Large Enterprise), by Device Type (Heads-Up Display, Stationary AR Systems, Smart Glasses, Head Mounted Display, Hand-Held Devices), by Deployment (On-Premise, Cloud), By Players/Companies Microsoft Corporation, Niantic Inc., Blippar Ltd., Samsung, Magic Leap Inc., Wikitude GmbH, Sony Corporation, Vuzix Corporation, Google LLC, Zappar Ltd.”. As per the study the market is expected to grow at a CAGR of XX% in the forecast period.
Report Scope
Report Attributes | Report Details |
Report Title | Augmented Reality in BFSI Market Research Report |
By Component | Service, Hardware, Software |
By Enterprise Size | Small & Medium Enterprises, Large Enterprise |
By Device Type | Heads-Up Display, Stationary AR Systems, Smart Glasses, Head Mounted Display, Hand-Held Devices |
By Deployment | On-Premise, Cloud |
By Companies | Microsoft Corporation, Niantic Inc., Blippar Ltd., Samsung, Magic Leap Inc., Wikitude GmbH, Sony Corporation, Vuzix Corporation, Google LLC, Zappar Ltd. |
Regions Covered | North America, Europe, APAC, Latin America, MEA |
Base Year | 2020 |
Historical Year | 2018 to 2019 (Data from 2010 can be provided as per availability) |
Forecast Year | 2028 |
Number of Pages | 206 |
Number of Tables & Figures | 145 |
Customization Available | Yes, the report can be customized as per your need. |
The report covers comprehensive data on emerging trends, market drivers, growth opportunities, and restraints that can change the market dynamics of the industry. It provides an in-depth analysis of the market segments which include products, applications, and competitor analysis.
Global Augmented Reality in BFSI Market Report Segments:
The market is segmented by Component (Service, Hardware, Software), by Enterprise Size (Small & Medium Enterprises, Large Enterprise), by Device Type (Heads-Up Display, Stationary AR Systems, Smart Glasses, Head Mounted Display, Hand-Held Devices), by Deployment (On-Premise, Cloud).
Some of the companies that are profiled in this report are:
- Microsoft Corporation
- Niantic Inc.
- Blippar Ltd.
- Samsung
- Magic Leap Inc.
- Wikitude GmbH
- Sony Corporation
- Vuzix Corporation
- Google LLC
- Zappar Ltd.
Augmented Reality in BFSI Market research report delivers a close watch on leading competitors with strategic analysis, micro and macro market trend and scenarios, pricing analysis and a holistic overview of the market situations in the forecast period. It is a professional and a detailed report focusing on primary and secondary drivers, market share, leading segments and geographical analysis. Further, key players, major collaborations, merger & acquisitions along with trending innovation and business policies are reviewed in the report.
Key Benefits for Industry Participants & Stakeholders:
- Industry drivers, restraints, and opportunities covered in the study
- Neutral perspective on the market performance
- Recent industry trends and developments
- Competitive landscape & strategies of key players
- Potential & niche segments and regions exhibiting promising growth covered
- Historical, current, and projected market size, in terms of value
- In-depth analysis of the Augmented Reality in BFSI Market
Overview of the regional outlook of the Augmented Reality in BFSI Market:
Based on region, the market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & Africa (MEA). North America region is further bifurcated into countries such as U.S., and Canada. The Europe region is further categorized into U.K., France, Germany, Italy, Spain, Russia, and Rest of Europe. Asia Pacific is further segmented into China, Japan, South Korea, India, Australia, South East Asia, and Rest of Asia Pacific. Latin America region is further segmented into Brazil, Mexico, and Rest of Latin America, and the MEA region is further divided into GCC, Turkey, South Africa, and Rest of MEA.
Highlights of The Augmented Reality in BFSI Market Report:
- The market structure and projections for the coming years.
- Drivers, restraints, opportunities, and current trends of Augmented Reality in BFSI Market.
- Historical data and forecast.
- Estimations for the forecast period 2028.
- Developments and trends in the market.
1. Service
2. Hardware
3. Software
7. By Enterprise Size:1. Small & Medium Enterprises
2. Large Enterprise
8. By Device Type:1. Heads-Up Display
2. Stationary AR Systems
3. Smart Glasses
4. Head Mounted Display
5. Hand-Held Devices
9. By Deployment:1. On-Premise
2. Cloud
- Market scenario by region, sub-region, and country.
- Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
- Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
- Government Policies, Macro & Micro economic factors are also included in the report.
We have studied the Augmented Reality in BFSI Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2028.
How you may use our products:
- Correctly Positioning New Products
- Market Entry Strategies
- Business Expansion Strategies
- Consumer Insights
- Understanding Competition Scenario
- Product & Brand Management
- Channel & Customer Management
- Identifying Appropriate Advertising Appeals
Reasons to Purchase the Augmented Reality in BFSI Market Report:
- The report includes a plethora of information such as market dynamics scenario and opportunities during the forecast period
- Segments and sub-segments include quantitative, qualitative, value (USD Million,) and volume (Units Million) data.
- Regional, sub-regional, and country level data includes the demand and supply forces along with their influence on the market.
- The competitive landscape comprises share of key players, new developments, and strategies in the last three years.
- Comprehensive companies offering products, relevant financial information, recent developments, SWOT analysis, and strategies by these players.
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Augmented Reality in BFSI Market Overview
4.1 Introduction
4.1.1 Market Taxonomy
4.1.2 Market Definition
4.1.3 Macro-Economic Factors Impacting the Market Growth
4.2 Augmented Reality in BFSI Market Dynamics
4.2.1 Market Drivers
4.2.2 Market Restraints
4.2.3 Market Opportunity
4.3 Augmented Reality in BFSI Market - Supply Chain Analysis
4.3.1 List of Key Suppliers
4.3.2 List of Key Distributors
4.3.3 List of Key Consumers
4.4 Key Forces Shaping the Augmented Reality in BFSI Market
4.4.1 Bargaining Power of Suppliers
4.4.2 Bargaining Power of Buyers
4.4.3 Threat of Substitution
4.4.4 Threat of New Entrants
4.4.5 Competitive Rivalry
4.5 Global Augmented Reality in BFSI Market Size & Forecast, 2018-2028
4.5.1 Augmented Reality in BFSI Market Size and Y-o-Y Growth
4.5.2 Augmented Reality in BFSI Market Absolute $ Opportunity
Chapter 5 Global Augmented Reality in BFSI Market Analysis and Forecast by Component
5.1 Introduction
5.1.1 Key Market Trends & Growth Opportunities by Component
5.1.2 Basis Point Share (BPS) Analysis by Component
5.1.3 Absolute $ Opportunity Assessment by Component
5.2 Augmented Reality in BFSI Market Size Forecast by Component
5.2.1 Service
5.2.2 Hardware
5.2.3 Software
5.3 Market Attractiveness Analysis by Component
Chapter 6 Global Augmented Reality in BFSI Market Analysis and Forecast by Enterprise Size
6.1 Introduction
6.1.1 Key Market Trends & Growth Opportunities by Enterprise Size
6.1.2 Basis Point Share (BPS) Analysis by Enterprise Size
6.1.3 Absolute $ Opportunity Assessment by Enterprise Size
6.2 Augmented Reality in BFSI Market Size Forecast by Enterprise Size
6.2.1 Small & Medium Enterprises
6.2.2 Large Enterprise
6.3 Market Attractiveness Analysis by Enterprise Size
Chapter 7 Global Augmented Reality in BFSI Market Analysis and Forecast by Device Type
7.1 Introduction
7.1.1 Key Market Trends & Growth Opportunities by Device Type
7.1.2 Basis Point Share (BPS) Analysis by Device Type
7.1.3 Absolute $ Opportunity Assessment by Device Type
7.2 Augmented Reality in BFSI Market Size Forecast by Device Type
7.2.1 Heads-Up Display
7.2.2 Stationary AR Systems
7.2.3 Smart Glasses
7.2.4 Head Mounted Display
7.2.5 Hand-Held Devices
7.3 Market Attractiveness Analysis by Device Type
Chapter 8 Global Augmented Reality in BFSI Market Analysis and Forecast by Deployment
8.1 Introduction
8.1.1 Key Market Trends & Growth Opportunities by Deployment
8.1.2 Basis Point Share (BPS) Analysis by Deployment
8.1.3 Absolute $ Opportunity Assessment by Deployment
8.2 Augmented Reality in BFSI Market Size Forecast by Deployment
8.2.1 On-Premise
8.2.2 Cloud
8.3 Market Attractiveness Analysis by Deployment
Chapter 9 Global Augmented Reality in BFSI Market Analysis and Forecast by Region
9.1 Introduction
9.1.1 Key Market Trends & Growth Opportunities by Region
9.1.2 Basis Point Share (BPS) Analysis by Region
9.1.3 Absolute $ Opportunity Assessment by Region
9.2 Augmented Reality in BFSI Market Size Forecast by Region
9.2.1 North America
9.2.2 Europe
9.2.3 Asia Pacific
9.2.4 Latin America
9.2.5 Middle East & Africa (MEA)
9.3 Market Attractiveness Analysis by Region
Chapter 10 Coronavirus Disease (COVID-19) Impact
10.1 Introduction
10.2 Current & Future Impact Analysis
10.3 Economic Impact Analysis
10.4 Government Policies
10.5 Investment Scenario
Chapter 11 North America Augmented Reality in BFSI Analysis and Forecast
11.1 Introduction
11.2 North America Augmented Reality in BFSI Market Size Forecast by Country
11.2.1 U.S.
11.2.2 Canada
11.3 Basis Point Share (BPS) Analysis by Country
11.4 Absolute $ Opportunity Assessment by Country
11.5 Market Attractiveness Analysis by Country
11.6 North America Augmented Reality in BFSI Market Size Forecast by Component
11.6.1 Service
11.6.2 Hardware
11.6.3 Software
11.7 Basis Point Share (BPS) Analysis by Component
11.8 Absolute $ Opportunity Assessment by Component
11.9 Market Attractiveness Analysis by Component
11.10 North America Augmented Reality in BFSI Market Size Forecast by Enterprise Size
11.10.1 Small & Medium Enterprises
11.10.2 Large Enterprise
11.11 Basis Point Share (BPS) Analysis by Enterprise Size
11.12 Absolute $ Opportunity Assessment by Enterprise Size
11.13 Market Attractiveness Analysis by Enterprise Size
11.14 North America Augmented Reality in BFSI Market Size Forecast by Device Type
11.14.1 Heads-Up Display
11.14.2 Stationary AR Systems
11.14.3 Smart Glasses
11.14.4 Head Mounted Display
11.14.5 Hand-Held Devices
11.15 Basis Point Share (BPS) Analysis by Device Type
11.16 Absolute $ Opportunity Assessment by Device Type
11.17 Market Attractiveness Analysis by Device Type
11.18 North America Augmented Reality in BFSI Market Size Forecast by Deployment
11.18.1 On-Premise
11.18.2 Cloud
11.19 Basis Point Share (BPS) Analysis by Deployment
11.20 Absolute $ Opportunity Assessment by Deployment
11.21 Market Attractiveness Analysis by Deployment
Chapter 12 Europe Augmented Reality in BFSI Analysis and Forecast
12.1 Introduction
12.2 Europe Augmented Reality in BFSI Market Size Forecast by Country
12.2.1 Germany
12.2.2 France
12.2.3 Italy
12.2.4 U.K.
12.2.5 Spain
12.2.6 Russia
12.2.7 Rest of Europe
12.3 Basis Point Share (BPS) Analysis by Country
12.4 Absolute $ Opportunity Assessment by Country
12.5 Market Attractiveness Analysis by Country
12.6 Europe Augmented Reality in BFSI Market Size Forecast by Component
12.6.1 Service
12.6.2 Hardware
12.6.3 Software
12.7 Basis Point Share (BPS) Analysis by Component
12.8 Absolute $ Opportunity Assessment by Component
12.9 Market Attractiveness Analysis by Component
12.10 Europe Augmented Reality in BFSI Market Size Forecast by Enterprise Size
12.10.1 Small & Medium Enterprises
12.10.2 Large Enterprise
12.11 Basis Point Share (BPS) Analysis by Enterprise Size
12.12 Absolute $ Opportunity Assessment by Enterprise Size
12.13 Market Attractiveness Analysis by Enterprise Size
12.14 Europe Augmented Reality in BFSI Market Size Forecast by Device Type
12.14.1 Heads-Up Display
12.14.2 Stationary AR Systems
12.14.3 Smart Glasses
12.14.4 Head Mounted Display
12.14.5 Hand-Held Devices
12.15 Basis Point Share (BPS) Analysis by Device Type
12.16 Absolute $ Opportunity Assessment by Device Type
12.17 Market Attractiveness Analysis by Device Type
12.18 Europe Augmented Reality in BFSI Market Size Forecast by Deployment
12.18.1 On-Premise
12.18.2 Cloud
12.19 Basis Point Share (BPS) Analysis by Deployment
12.20 Absolute $ Opportunity Assessment by Deployment
12.21 Market Attractiveness Analysis by Deployment
Chapter 13 Asia Pacific Augmented Reality in BFSI Analysis and Forecast
13.1 Introduction
13.2 Asia Pacific Augmented Reality in BFSI Market Size Forecast by Country
13.2.1 China
13.2.2 Japan
13.2.3 South Korea
13.2.4 India
13.2.5 Australia
13.2.6 South East Asia (SEA)
13.2.7 Rest of Asia Pacific (APAC)
13.3 Basis Point Share (BPS) Analysis by Country
13.4 Absolute $ Opportunity Assessment by Country
13.5 Market Attractiveness Analysis by Country
13.6 Asia Pacific Augmented Reality in BFSI Market Size Forecast by Component
13.6.1 Service
13.6.2 Hardware
13.6.3 Software
13.7 Basis Point Share (BPS) Analysis by Component
13.8 Absolute $ Opportunity Assessment by Component
13.9 Market Attractiveness Analysis by Component
13.10 Asia Pacific Augmented Reality in BFSI Market Size Forecast by Enterprise Size
13.10.1 Small & Medium Enterprises
13.10.2 Large Enterprise
13.11 Basis Point Share (BPS) Analysis by Enterprise Size
13.12 Absolute $ Opportunity Assessment by Enterprise Size
13.13 Market Attractiveness Analysis by Enterprise Size
13.14 Asia Pacific Augmented Reality in BFSI Market Size Forecast by Device Type
13.14.1 Heads-Up Display
13.14.2 Stationary AR Systems
13.14.3 Smart Glasses
13.14.4 Head Mounted Display
13.14.5 Hand-Held Devices
13.15 Basis Point Share (BPS) Analysis by Device Type
13.16 Absolute $ Opportunity Assessment by Device Type
13.17 Market Attractiveness Analysis by Device Type
13.18 Asia Pacific Augmented Reality in BFSI Market Size Forecast by Deployment
13.18.1 On-Premise
13.18.2 Cloud
13.19 Basis Point Share (BPS) Analysis by Deployment
13.20 Absolute $ Opportunity Assessment by Deployment
13.21 Market Attractiveness Analysis by Deployment
Chapter 14 Latin America Augmented Reality in BFSI Analysis and Forecast
14.1 Introduction
14.2 Latin America Augmented Reality in BFSI Market Size Forecast by Country
14.2.1 Brazil
14.2.2 Mexico
14.2.3 Rest of Latin America (LATAM)
14.3 Basis Point Share (BPS) Analysis by Country
14.4 Absolute $ Opportunity Assessment by Country
14.5 Market Attractiveness Analysis by Country
14.6 Latin America Augmented Reality in BFSI Market Size Forecast by Component
14.6.1 Service
14.6.2 Hardware
14.6.3 Software
14.7 Basis Point Share (BPS) Analysis by Component
14.8 Absolute $ Opportunity Assessment by Component
14.9 Market Attractiveness Analysis by Component
14.10 Latin America Augmented Reality in BFSI Market Size Forecast by Enterprise Size
14.10.1 Small & Medium Enterprises
14.10.2 Large Enterprise
14.11 Basis Point Share (BPS) Analysis by Enterprise Size
14.12 Absolute $ Opportunity Assessment by Enterprise Size
14.13 Market Attractiveness Analysis by Enterprise Size
14.14 Latin America Augmented Reality in BFSI Market Size Forecast by Device Type
14.14.1 Heads-Up Display
14.14.2 Stationary AR Systems
14.14.3 Smart Glasses
14.14.4 Head Mounted Display
14.14.5 Hand-Held Devices
14.15 Basis Point Share (BPS) Analysis by Device Type
14.16 Absolute $ Opportunity Assessment by Device Type
14.17 Market Attractiveness Analysis by Device Type
14.18 Latin America Augmented Reality in BFSI Market Size Forecast by Deployment
14.18.1 On-Premise
14.18.2 Cloud
14.19 Basis Point Share (BPS) Analysis by Deployment
14.20 Absolute $ Opportunity Assessment by Deployment
14.21 Market Attractiveness Analysis by Deployment
Chapter 15 Middle East & Africa (MEA) Augmented Reality in BFSI Analysis and Forecast
15.1 Introduction
15.2 Middle East & Africa (MEA) Augmented Reality in BFSI Market Size Forecast by Country
15.2.1 Saudi Arabia
15.2.2 South Africa
15.2.3 UAE
15.2.4 Rest of Middle East & Africa (MEA)
15.3 Basis Point Share (BPS) Analysis by Country
15.4 Absolute $ Opportunity Assessment by Country
15.5 Market Attractiveness Analysis by Country
15.6 Middle East & Africa (MEA) Augmented Reality in BFSI Market Size Forecast by Component
15.6.1 Service
15.6.2 Hardware
15.6.3 Software
15.7 Basis Point Share (BPS) Analysis by Component
15.8 Absolute $ Opportunity Assessment by Component
15.9 Market Attractiveness Analysis by Component
15.10 Middle East & Africa (MEA) Augmented Reality in BFSI Market Size Forecast by Enterprise Size
15.10.1 Small & Medium Enterprises
15.10.2 Large Enterprise
15.11 Basis Point Share (BPS) Analysis by Enterprise Size
15.12 Absolute $ Opportunity Assessment by Enterprise Size
15.13 Market Attractiveness Analysis by Enterprise Size
15.14 Middle East & Africa (MEA) Augmented Reality in BFSI Market Size Forecast by Device Type
15.14.1 Heads-Up Display
15.14.2 Stationary AR Systems
15.14.3 Smart Glasses
15.14.4 Head Mounted Display
15.14.5 Hand-Held Devices
15.15 Basis Point Share (BPS) Analysis by Device Type
15.16 Absolute $ Opportunity Assessment by Device Type
15.17 Market Attractiveness Analysis by Device Type
15.18 Middle East & Africa (MEA) Augmented Reality in BFSI Market Size Forecast by Deployment
15.18.1 On-Premise
15.18.2 Cloud
15.19 Basis Point Share (BPS) Analysis by Deployment
15.20 Absolute $ Opportunity Assessment by Deployment
15.21 Market Attractiveness Analysis by Deployment
Chapter 16 Competition Landscape
16.1 Augmented Reality in BFSI Market: Competitive Dashboard
16.2 Global Augmented Reality in BFSI Market: Market Share Analysis, 2019
16.3 Company Profiles (Details – Overview, Financials, Developments, Strategy)
16.3.1 Microsoft Corporation
16.3.2 Niantic Inc.
16.3.3 Blippar Ltd.
16.3.4 Samsung
16.3.5 Magic Leap Inc.
16.3.6 Wikitude GmbH
16.3.7 Sony Corporation
16.3.8 Vuzix Corporation
16.3.9 Google LLC
16.3.10 Zappar Ltd.