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Global Augmented Reality in BFSI Market by Component (Service, Hardware, Software), by Enterprise Size (Small & Medium Enterprises, Large Enterprise), by Device Type (Heads-Up Display, Stationary AR Systems, Smart Glasses, Head Mounted Display, Hand-Held Devices), by Deployment (On-Premise, Cloud) and Region (North America, Latin America, Europe, Asia Pacific and Middle East & Africa), Forecast To 2028

  • Report ID: SS-66714
  • Author: Up Market Research
  • Rating: 4.6
  • Total Reviews: 100
  • No. Of Pages: 206
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  • Pub. Date: 2021-08-21
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Up Market Research published a new report titled “Augmented Reality in BFSI Market research report which is segmented by Component (Service, Hardware, Software), by Enterprise Size (Small & Medium Enterprises, Large Enterprise), by Device Type (Heads-Up Display, Stationary AR Systems, Smart Glasses, Head Mounted Display, Hand-Held Devices), by Deployment (On-Premise, Cloud), By Players/Companies Microsoft Corporation, Niantic Inc., Blippar Ltd., Samsung, Magic Leap Inc., Wikitude GmbH, Sony Corporation, Vuzix Corporation, Google LLC, Zappar Ltd.”. As per the study the market is expected to grow at a CAGR of XX% in the forecast period.


Report Scope

Report AttributesReport Details
Report TitleAugmented Reality in BFSI Market Research Report
By ComponentService, Hardware, Software
By Enterprise SizeSmall & Medium Enterprises, Large Enterprise
By Device TypeHeads-Up Display, Stationary AR Systems, Smart Glasses, Head Mounted Display, Hand-Held Devices
By DeploymentOn-Premise, Cloud
By CompaniesMicrosoft Corporation, Niantic Inc., Blippar Ltd., Samsung, Magic Leap Inc., Wikitude GmbH, Sony Corporation, Vuzix Corporation, Google LLC, Zappar Ltd.
Regions CoveredNorth America, Europe, APAC, Latin America, MEA
Base Year2020
Historical Year2018 to 2019 (Data from 2010 can be provided as per availability)
Forecast Year2028
Number of Pages206
Number of Tables & Figures145
Customization AvailableYes, the report can be customized as per your need.

The report covers comprehensive data on emerging trends, market drivers, growth opportunities, and restraints that can change the market dynamics of the industry. It provides an in-depth analysis of the market segments which include products, applications, and competitor analysis.


Global Augmented Reality in BFSI Industry Outlook

Global Augmented Reality in BFSI Market Report Segments:

The market is segmented by Component (Service, Hardware, Software), by Enterprise Size (Small & Medium Enterprises, Large Enterprise), by Device Type (Heads-Up Display, Stationary AR Systems, Smart Glasses, Head Mounted Display, Hand-Held Devices), by Deployment (On-Premise, Cloud).


Some of the companies that are profiled in this report are:

  1. Microsoft Corporation
  2. Niantic Inc.
  3. Blippar Ltd.
  4. Samsung
  5. Magic Leap Inc.
  6. Wikitude GmbH
  7. Sony Corporation
  8. Vuzix Corporation
  9. Google LLC
  10. Zappar Ltd.

Augmented Reality in BFSI Market research report delivers a close watch on leading competitors with strategic analysis, micro and macro market trend and scenarios, pricing analysis and a holistic overview of the market situations in the forecast period. It is a professional and a detailed report focusing on primary and secondary drivers, market share, leading segments and geographical analysis. Further, key players, major collaborations, merger & acquisitions along with trending innovation and business policies are reviewed in the report.


Key Benefits for Industry Participants & Stakeholders:

  • Industry drivers, restraints, and opportunities covered in the study
  • Neutral perspective on the market performance
  • Recent industry trends and developments
  • Competitive landscape & strategies of key players
  • Potential & niche segments and regions exhibiting promising growth covered
  • Historical, current, and projected market size, in terms of value
  • In-depth analysis of the Augmented Reality in BFSI Market

Overview of the regional outlook of the Augmented Reality in BFSI Market:

Based on region, the market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & Africa (MEA). North America region is further bifurcated into countries such as U.S., and Canada. The Europe region is further categorized into U.K., France, Germany, Italy, Spain, Russia, and Rest of Europe. Asia Pacific is further segmented into China, Japan, South Korea, India, Australia, South East Asia, and Rest of Asia Pacific. Latin America region is further segmented into Brazil, Mexico, and Rest of Latin America, and the MEA region is further divided into GCC, Turkey, South Africa, and Rest of MEA.


Augmented Reality in BFSI Market Overview

Highlights of The Augmented Reality in BFSI Market Report:

  1. The market structure and projections for the coming years.
  2. Drivers, restraints, opportunities, and current trends of Augmented Reality in BFSI Market.
  3. Historical data and forecast.
  4. Estimations for the forecast period 2028.
  5. Developments and trends in the market.
        6. By Component:

                1. Service

                2. Hardware

                3. Software

        7. By Enterprise Size:

                1. Small & Medium Enterprises

                2. Large Enterprise

        8. By Device Type:

                1. Heads-Up Display

                2. Stationary AR Systems

                3. Smart Glasses

                4. Head Mounted Display

                5. Hand-Held Devices

        9. By Deployment:

                1. On-Premise

                2. Cloud

  1. Market scenario by region, sub-region, and country.
  2. Market share of the market players, company profiles, product specifications, SWOT analysis, and competitive landscape.
  3. Analysis regarding upstream raw materials, downstream demand, and current market dynamics.
  4. Government Policies, Macro & Micro economic factors are also included in the report.

We have studied the Augmented Reality in BFSI Market in 360 degrees via. both primary & secondary research methodologies. This helped us in building an understanding of the current market dynamics, supply-demand gap, pricing trends, product preferences, consumer patterns & so on. The findings were further validated through primary research with industry experts & opinion leaders across countries. The data is further compiled & validated through various market estimation & data validation methodologies. Further, we also have our in-house data forecasting model to predict market growth up to 2028.


How you may use our products:

  • Correctly Positioning New Products
  • Market Entry Strategies
  • Business Expansion Strategies
  • Consumer Insights
  • Understanding Competition Scenario
  • Product & Brand Management
  • Channel & Customer Management
  • Identifying Appropriate Advertising Appeals

Augmented Reality in BFSI Market Trends

Reasons to Purchase the Augmented Reality in BFSI Market Report:

  • The report includes a plethora of information such as market dynamics scenario and opportunities during the forecast period
  • Segments and sub-segments include quantitative, qualitative, value (USD Million,) and volume (Units Million) data.
  • Regional, sub-regional, and country level data includes the demand and supply forces along with their influence on the market.
  • The competitive landscape comprises share of key players, new developments, and strategies in the last three years.
  • Comprehensive companies offering products, relevant financial information, recent developments, SWOT analysis, and strategies by these players.
Chapter 1 Executive Summary
Chapter 2 Assumptions and Acronyms Used
Chapter 3 Research Methodology
Chapter 4 Augmented Reality in BFSI Market Overview
   4.1 Introduction 
      4.1.1 Market Taxonomy 
      4.1.2 Market Definition 
      4.1.3 Macro-Economic Factors Impacting the Market Growth 
   4.2 Augmented Reality in BFSI Market Dynamics 
      4.2.1 Market Drivers 
      4.2.2 Market Restraints 
      4.2.3 Market Opportunity 
   4.3 Augmented Reality in BFSI Market - Supply Chain Analysis 
      4.3.1 List of Key Suppliers 
      4.3.2 List of Key Distributors 
      4.3.3 List of Key Consumers 
   4.4 Key Forces Shaping the Augmented Reality in BFSI Market 
      4.4.1 Bargaining Power of Suppliers 
      4.4.2 Bargaining Power of Buyers 
      4.4.3 Threat of Substitution 
      4.4.4 Threat of New Entrants 
      4.4.5 Competitive Rivalry 
   4.5 Global Augmented Reality in BFSI Market Size & Forecast, 2018-2028 
      4.5.1 Augmented Reality in BFSI Market Size and Y-o-Y Growth 
      4.5.2 Augmented Reality in BFSI Market Absolute $ Opportunity 


Chapter 5 Global Augmented Reality in BFSI Market Analysis and Forecast by Component
   5.1 Introduction
      5.1.1 Key Market Trends & Growth Opportunities by Component
      5.1.2 Basis Point Share (BPS) Analysis by Component
      5.1.3 Absolute $ Opportunity Assessment by Component
   5.2 Augmented Reality in BFSI Market Size Forecast by Component
      5.2.1 Service
      5.2.2 Hardware
      5.2.3 Software
   5.3 Market Attractiveness Analysis by Component

Chapter 6 Global Augmented Reality in BFSI Market Analysis and Forecast by Enterprise Size
   6.1 Introduction
      6.1.1 Key Market Trends & Growth Opportunities by Enterprise Size
      6.1.2 Basis Point Share (BPS) Analysis by Enterprise Size
      6.1.3 Absolute $ Opportunity Assessment by Enterprise Size
   6.2 Augmented Reality in BFSI Market Size Forecast by Enterprise Size
      6.2.1 Small & Medium Enterprises
      6.2.2 Large Enterprise
   6.3 Market Attractiveness Analysis by Enterprise Size

Chapter 7 Global Augmented Reality in BFSI Market Analysis and Forecast by Device Type
   7.1 Introduction
      7.1.1 Key Market Trends & Growth Opportunities by Device Type
      7.1.2 Basis Point Share (BPS) Analysis by Device Type
      7.1.3 Absolute $ Opportunity Assessment by Device Type
   7.2 Augmented Reality in BFSI Market Size Forecast by Device Type
      7.2.1 Heads-Up Display
      7.2.2 Stationary AR Systems
      7.2.3 Smart Glasses
      7.2.4 Head Mounted Display
      7.2.5 Hand-Held Devices
   7.3 Market Attractiveness Analysis by Device Type

Chapter 8 Global Augmented Reality in BFSI Market Analysis and Forecast by Deployment
   8.1 Introduction
      8.1.1 Key Market Trends & Growth Opportunities by Deployment
      8.1.2 Basis Point Share (BPS) Analysis by Deployment
      8.1.3 Absolute $ Opportunity Assessment by Deployment
   8.2 Augmented Reality in BFSI Market Size Forecast by Deployment
      8.2.1 On-Premise
      8.2.2 Cloud
   8.3 Market Attractiveness Analysis by Deployment

Chapter 9 Global Augmented Reality in BFSI Market Analysis and Forecast by Region
   9.1 Introduction
      9.1.1 Key Market Trends & Growth Opportunities by Region
      9.1.2 Basis Point Share (BPS) Analysis by Region
      9.1.3 Absolute $ Opportunity Assessment by Region
   9.2 Augmented Reality in BFSI Market Size Forecast by Region
      9.2.1 North America
      9.2.2 Europe
      9.2.3 Asia Pacific
      9.2.4 Latin America
      9.2.5 Middle East & Africa (MEA)
   9.3 Market Attractiveness Analysis by Region

Chapter 10 Coronavirus Disease (COVID-19) Impact 
   10.1 Introduction 
   10.2 Current & Future Impact Analysis 
   10.3 Economic Impact Analysis 
   10.4 Government Policies 
   10.5 Investment Scenario

Chapter 11 North America Augmented Reality in BFSI Analysis and Forecast
   11.1 Introduction
   11.2 North America Augmented Reality in BFSI Market Size Forecast by Country
      11.2.1 U.S.
      11.2.2 Canada
   11.3 Basis Point Share (BPS) Analysis by Country
   11.4 Absolute $ Opportunity Assessment by Country
   11.5 Market Attractiveness Analysis by Country
   11.6 North America Augmented Reality in BFSI Market Size Forecast by Component
      11.6.1 Service
      11.6.2 Hardware
      11.6.3 Software
   11.7 Basis Point Share (BPS) Analysis by Component 
   11.8 Absolute $ Opportunity Assessment by Component 
   11.9 Market Attractiveness Analysis by Component
   11.10 North America Augmented Reality in BFSI Market Size Forecast by Enterprise Size
      11.10.1 Small & Medium Enterprises
      11.10.2 Large Enterprise
   11.11 Basis Point Share (BPS) Analysis by Enterprise Size 
   11.12 Absolute $ Opportunity Assessment by Enterprise Size 
   11.13 Market Attractiveness Analysis by Enterprise Size
   11.14 North America Augmented Reality in BFSI Market Size Forecast by Device Type
      11.14.1 Heads-Up Display
      11.14.2 Stationary AR Systems
      11.14.3 Smart Glasses
      11.14.4 Head Mounted Display
      11.14.5 Hand-Held Devices
   11.15 Basis Point Share (BPS) Analysis by Device Type 
   11.16 Absolute $ Opportunity Assessment by Device Type 
   11.17 Market Attractiveness Analysis by Device Type
   11.18 North America Augmented Reality in BFSI Market Size Forecast by Deployment
      11.18.1 On-Premise
      11.18.2 Cloud
   11.19 Basis Point Share (BPS) Analysis by Deployment 
   11.20 Absolute $ Opportunity Assessment by Deployment 
   11.21 Market Attractiveness Analysis by Deployment

Chapter 12 Europe Augmented Reality in BFSI Analysis and Forecast
   12.1 Introduction
   12.2 Europe Augmented Reality in BFSI Market Size Forecast by Country
      12.2.1 Germany
      12.2.2 France
      12.2.3 Italy
      12.2.4 U.K.
      12.2.5 Spain
      12.2.6 Russia
      12.2.7 Rest of Europe
   12.3 Basis Point Share (BPS) Analysis by Country
   12.4 Absolute $ Opportunity Assessment by Country
   12.5 Market Attractiveness Analysis by Country
   12.6 Europe Augmented Reality in BFSI Market Size Forecast by Component
      12.6.1 Service
      12.6.2 Hardware
      12.6.3 Software
   12.7 Basis Point Share (BPS) Analysis by Component 
   12.8 Absolute $ Opportunity Assessment by Component 
   12.9 Market Attractiveness Analysis by Component
   12.10 Europe Augmented Reality in BFSI Market Size Forecast by Enterprise Size
      12.10.1 Small & Medium Enterprises
      12.10.2 Large Enterprise
   12.11 Basis Point Share (BPS) Analysis by Enterprise Size 
   12.12 Absolute $ Opportunity Assessment by Enterprise Size 
   12.13 Market Attractiveness Analysis by Enterprise Size
   12.14 Europe Augmented Reality in BFSI Market Size Forecast by Device Type
      12.14.1 Heads-Up Display
      12.14.2 Stationary AR Systems
      12.14.3 Smart Glasses
      12.14.4 Head Mounted Display
      12.14.5 Hand-Held Devices
   12.15 Basis Point Share (BPS) Analysis by Device Type 
   12.16 Absolute $ Opportunity Assessment by Device Type 
   12.17 Market Attractiveness Analysis by Device Type
   12.18 Europe Augmented Reality in BFSI Market Size Forecast by Deployment
      12.18.1 On-Premise
      12.18.2 Cloud
   12.19 Basis Point Share (BPS) Analysis by Deployment 
   12.20 Absolute $ Opportunity Assessment by Deployment 
   12.21 Market Attractiveness Analysis by Deployment

Chapter 13 Asia Pacific Augmented Reality in BFSI Analysis and Forecast
   13.1 Introduction
   13.2 Asia Pacific Augmented Reality in BFSI Market Size Forecast by Country
      13.2.1 China
      13.2.2 Japan
      13.2.3 South Korea
      13.2.4 India
      13.2.5 Australia
      13.2.6 South East Asia (SEA)
      13.2.7 Rest of Asia Pacific (APAC)
   13.3 Basis Point Share (BPS) Analysis by Country
   13.4 Absolute $ Opportunity Assessment by Country
   13.5 Market Attractiveness Analysis by Country
   13.6 Asia Pacific Augmented Reality in BFSI Market Size Forecast by Component
      13.6.1 Service
      13.6.2 Hardware
      13.6.3 Software
   13.7 Basis Point Share (BPS) Analysis by Component 
   13.8 Absolute $ Opportunity Assessment by Component 
   13.9 Market Attractiveness Analysis by Component
   13.10 Asia Pacific Augmented Reality in BFSI Market Size Forecast by Enterprise Size
      13.10.1 Small & Medium Enterprises
      13.10.2 Large Enterprise
   13.11 Basis Point Share (BPS) Analysis by Enterprise Size 
   13.12 Absolute $ Opportunity Assessment by Enterprise Size 
   13.13 Market Attractiveness Analysis by Enterprise Size
   13.14 Asia Pacific Augmented Reality in BFSI Market Size Forecast by Device Type
      13.14.1 Heads-Up Display
      13.14.2 Stationary AR Systems
      13.14.3 Smart Glasses
      13.14.4 Head Mounted Display
      13.14.5 Hand-Held Devices
   13.15 Basis Point Share (BPS) Analysis by Device Type 
   13.16 Absolute $ Opportunity Assessment by Device Type 
   13.17 Market Attractiveness Analysis by Device Type
   13.18 Asia Pacific Augmented Reality in BFSI Market Size Forecast by Deployment
      13.18.1 On-Premise
      13.18.2 Cloud
   13.19 Basis Point Share (BPS) Analysis by Deployment 
   13.20 Absolute $ Opportunity Assessment by Deployment 
   13.21 Market Attractiveness Analysis by Deployment

Chapter 14 Latin America Augmented Reality in BFSI Analysis and Forecast
   14.1 Introduction
   14.2 Latin America Augmented Reality in BFSI Market Size Forecast by Country
      14.2.1 Brazil
      14.2.2 Mexico
      14.2.3 Rest of Latin America (LATAM)
   14.3 Basis Point Share (BPS) Analysis by Country
   14.4 Absolute $ Opportunity Assessment by Country
   14.5 Market Attractiveness Analysis by Country
   14.6 Latin America Augmented Reality in BFSI Market Size Forecast by Component
      14.6.1 Service
      14.6.2 Hardware
      14.6.3 Software
   14.7 Basis Point Share (BPS) Analysis by Component 
   14.8 Absolute $ Opportunity Assessment by Component 
   14.9 Market Attractiveness Analysis by Component
   14.10 Latin America Augmented Reality in BFSI Market Size Forecast by Enterprise Size
      14.10.1 Small & Medium Enterprises
      14.10.2 Large Enterprise
   14.11 Basis Point Share (BPS) Analysis by Enterprise Size 
   14.12 Absolute $ Opportunity Assessment by Enterprise Size 
   14.13 Market Attractiveness Analysis by Enterprise Size
   14.14 Latin America Augmented Reality in BFSI Market Size Forecast by Device Type
      14.14.1 Heads-Up Display
      14.14.2 Stationary AR Systems
      14.14.3 Smart Glasses
      14.14.4 Head Mounted Display
      14.14.5 Hand-Held Devices
   14.15 Basis Point Share (BPS) Analysis by Device Type 
   14.16 Absolute $ Opportunity Assessment by Device Type 
   14.17 Market Attractiveness Analysis by Device Type
   14.18 Latin America Augmented Reality in BFSI Market Size Forecast by Deployment
      14.18.1 On-Premise
      14.18.2 Cloud
   14.19 Basis Point Share (BPS) Analysis by Deployment 
   14.20 Absolute $ Opportunity Assessment by Deployment 
   14.21 Market Attractiveness Analysis by Deployment

Chapter 15 Middle East & Africa (MEA) Augmented Reality in BFSI Analysis and Forecast
   15.1 Introduction
   15.2 Middle East & Africa (MEA) Augmented Reality in BFSI Market Size Forecast by Country
      15.2.1 Saudi Arabia
      15.2.2 South Africa
      15.2.3 UAE
      15.2.4 Rest of Middle East & Africa (MEA)
   15.3 Basis Point Share (BPS) Analysis by Country
   15.4 Absolute $ Opportunity Assessment by Country
   15.5 Market Attractiveness Analysis by Country
   15.6 Middle East & Africa (MEA) Augmented Reality in BFSI Market Size Forecast by Component
      15.6.1 Service
      15.6.2 Hardware
      15.6.3 Software
   15.7 Basis Point Share (BPS) Analysis by Component 
   15.8 Absolute $ Opportunity Assessment by Component 
   15.9 Market Attractiveness Analysis by Component
   15.10 Middle East & Africa (MEA) Augmented Reality in BFSI Market Size Forecast by Enterprise Size
      15.10.1 Small & Medium Enterprises
      15.10.2 Large Enterprise
   15.11 Basis Point Share (BPS) Analysis by Enterprise Size 
   15.12 Absolute $ Opportunity Assessment by Enterprise Size 
   15.13 Market Attractiveness Analysis by Enterprise Size
   15.14 Middle East & Africa (MEA) Augmented Reality in BFSI Market Size Forecast by Device Type
      15.14.1 Heads-Up Display
      15.14.2 Stationary AR Systems
      15.14.3 Smart Glasses
      15.14.4 Head Mounted Display
      15.14.5 Hand-Held Devices
   15.15 Basis Point Share (BPS) Analysis by Device Type 
   15.16 Absolute $ Opportunity Assessment by Device Type 
   15.17 Market Attractiveness Analysis by Device Type
   15.18 Middle East & Africa (MEA) Augmented Reality in BFSI Market Size Forecast by Deployment
      15.18.1 On-Premise
      15.18.2 Cloud
   15.19 Basis Point Share (BPS) Analysis by Deployment 
   15.20 Absolute $ Opportunity Assessment by Deployment 
   15.21 Market Attractiveness Analysis by Deployment

Chapter 16 Competition Landscape 
   16.1 Augmented Reality in BFSI Market: Competitive Dashboard
   16.2 Global Augmented Reality in BFSI Market: Market Share Analysis, 2019
   16.3 Company Profiles (Details – Overview, Financials, Developments, Strategy) 
      16.3.1 Microsoft Corporation
      16.3.2 Niantic Inc.
      16.3.3 Blippar Ltd.
      16.3.4 Samsung
      16.3.5 Magic Leap Inc.
      16.3.6 Wikitude GmbH
      16.3.7 Sony Corporation
      16.3.8 Vuzix Corporation
      16.3.9 Google LLC
      16.3.10 Zappar Ltd.
Segments Covered in the Report
The global Augmented Reality in BFSI market has been segmented based on

By Component
  • Service
  • Hardware
  • Software
By Enterprise Size
  • Small & Medium Enterprises
  • Large Enterprise
By Device Type
  • Heads-Up Display
  • Stationary AR Systems
  • Smart Glasses
  • Head Mounted Display
  • Hand-Held Devices
By Deployment
  • On-Premise
  • Cloud
Regions
  • Asia Pacific
  • North America
  • Latin America
  • Europe
  • Middle East & Africa
Key Players
  • Microsoft Corporation
  • Niantic Inc.
  • Blippar Ltd.
  • Samsung
  • Magic Leap Inc.
  • Wikitude GmbH
  • Sony Corporation
  • Vuzix Corporation
  • Google LLC
  • Zappar Ltd.

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